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4/21/2025 7:14:25 PM
29

Feedback to the PVP strike team

Before all the hunters come for me with pitchforks—yes, I’m a Warlock main. And yes, I’m frustrated. I’m tired of being the only non-Hunter in Trials, Comp, and now even Quickplay. This isn’t aimed at players who genuinely play to win and use what’s effective. This is directed more at Bungie and the PvP Strike Team. I’ve got some feedback to share. This isn’t a hate post, and I’m not here asking for nerfs—just asking some real questions that I hope are taken seriously: Why are Hunters consistently the majority in Trials—often making up around 50% of the player base? Why are there more Void Hunters alone than all Warlocks or Titans in Trials? And it's even more skewed in Comp. We just came out of a Prismatic Hunter-heavy meta, and now we’ve landed straight into an invis-smoke-heavy Void Hunter meta. Why? Why is high-end PvP (Trials and Comp) always dominated by Hunters? What is it about the Hunter subclasses that makes them consistently rise to the top? How can a subclass with only -blam!-% pick rate end up representing over 30% of PvP usage? Once the PvP Strike Team can take a real look at those questions and identify what’s driving these trends, the next step becomes even more important: Dig into the core issues: Why does each new subclass we create still lead to another Hunter-dominated meta? (Looking at you, Prismatic.) How long does each meta last, and what have we actually done to respond to it? When should we step in with major balance shifts, and when should we gradually bring outliers back in line? If Hunters are exactly where we want them to be, were these outliers intentional—and if so, where are the equivalent options for Warlocks and Titans? And most importantly, what can we do moving forward? Should we build in more flexibility or keep pushing toward stronger, clear-cut meta choices? None of this is meant to be rhetorical. The PvP Strike Team really needs to consider how subclass balance and exotic buffs shape the meta over time—because if players can see broken builds coming from a mile away, why can’t the devs? I just want a healthier, more diverse sandbox. That’s it.

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  • Warlocks need Icarus dash on every class and the second dash back on solar. Warlocks need blink and phoenix dive on every class. Warlock rift needs to cause damage to enemies inside it, like titan barricade making you 1-shot just by barely touching it. Warlocks need immunity frames when dropping rift or severely reduced animation time. Rift is the easiest class ability to outplay. Titans get instant immunity and potentially overshield when using their class ability and hunters can spam theirs for insane benefits. Rift can be good but against good players(unless you have teammates covering your angles) it’s very easy to fry someone out of a rift or press them during the animation even when the warlock is around a corner or behind cover. Hunter invis needs to be slightly more visible than it is now. Titans barricade needs less health or longer cooldown.

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