Worse everyday.
I understand that the player population is falling and that's not helping, but is it just a matter of latency?
Edit: So far 5 people have downvoted this. They must have perfect connectivity with no hit detection issues this past 2 weeks.
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I personally think they need to scrap it rework the whole super entirely start by replace the duel knives with a katana it's basically a ninja class and it's sad that D1 blade dancer had better hit registration at least that had a close and distance attacks
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I think any melee based ability/super has this issue, to be fair. That’s unfortunately just the state of the game which I doubt will ever be fixed.
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It gets worse when you add in cross play. Between Xbox and ps or console and PC. Even pellets have been whiffing more.
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Latency is Destiny's 2 pvp problem number 1. As long it's peer-to-peer, this problem won't dissapear.
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Edited by Kiro - 13: 4/19/2025 12:25:25 AMWhile that does suck, I still maintain no super has diddly squat on Silence & Squall when it comes to buggy-ness or consistency issues.
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I have only been on the receiving end of it and it’s crazy. Can’t see first all, and half the time my nova misses, blade misses….
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I think I actually figured out the hit detection problem with this super, behemoth, and the titan strand melee. I noticed this one day while playing gambit and I went to melee an invader with the titan strand melee. My 1st melee hit, but the second launched me to the side and completely missed. It seems these sort of 3rd person melee attacks are aimed based off were your body is facing, instead of where you're aiming.
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Dude you were moping my as up with that chaperone this morning!!
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One weakness of the subclass
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yet everyone tells me its broken... while i swipe at a guy 5 times to kill one person