Rarely explained, lots of immune shields and timers and endless respawns,
Whatever happened to the joy of running around killing stuff and the fantasy of being a powerful guardian?
Devs have some crazy bad assumption that their gimmicks are all fun, no matter how tedious or unimmersive
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The boss fights haven’t changed though, I think when they came out we didn’t think too much of them (the immunity shields) because that’s just how Destinys bosses have always been. But when you have them back to back all in a row it’s like k we keep hitting road blocks and can’t have an open dps phase where we can just unload on these bosses. I think if they altered these damage phase to be one mechanic to get to damage and have a window for damage phase instead of a sections that end until the next damage phase would be better. That way it wouldn’t feel like we’re hitting these constant and set roadblocks. It would also reward players for skill and optimizing damage phase instead. Similar to dungeon boss dps phases.