Rarely explained, lots of immune shields and timers and endless respawns,
Whatever happened to the joy of running around killing stuff and the fantasy of being a powerful guardian?
Devs have some crazy bad assumption that their gimmicks are all fun, no matter how tedious or unimmersive
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I wonder what the player activity in Rushdown will be like today. They've added two encounters where you have to have some idea of the meachanics and a third one where the mechanic is broken 50 % of the times. Now I'm hesitant on ever doing rushdown again. Up until this point it had been pretty chill but if there's a risk of having to do these encounters I'm opting out.