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Destiny 2

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3/13/2025 3:34:36 AM
54

Battlegrounds were never intended to be GM level content

This crap has to stop or change. Using a mode/map that was designed at a different time for different reasons as a GM is just ignorant. The current GM was not designed or even thought of to be a GM conversion. Enemies are damn near out of range at the start but can still one shot you across the map. Barrier servitors hiding behind walls yet you cant get any angle to take a shot and if you do it runs away.,...oh and go figure the 1 shot snipers, all 9 of them in 2 spots continuously respawn. All this bs going on and you now have a mech with enough HP to eat 3 supers and all the heavy and still stand there. Bell encounter are you f'ing kidding me? A room with nowhere to hide and adds spawning in huge mobs with huge HP pools and they are literally in your lap. Remember a GM is about NEVER getting hit as everything 1 or 2 shots you. Last boss is an even bigger joke. Nothing like a super boss phase where they can use infinite supers that can blow you off a map even if behind cover. Add in a touch of the never ending no better ideas of everything is a turret in disguise and fires without end using splash damage just makes this the least fun thing to do on this planet. Also lovely adds that can lob a grenade across the map off 2 walls and land in your lap all while all this is going on. The Battlegrounds are NOT GM's and need to be totally spun around with add density, locations and spawn rates at a minimum. This is why people are dumping this game in droves, there is no fun left in anything in it. All just a grueling slog of bs. I swear these devs absolutely hate the people that play this game. Seems most of these dumb ideas are intentional solely done to make all of us miserable.

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  • Battlegrounds are fine. The Savathun projections could do with a health reduction but otherwise it's all okay. The only thing that really separates Battlegrounds from regular Strikes is infinitely-spawning enemies. Part of good GM planning is knowing what enemies will spawn and where, at certain boss health thresholds. This doesn't really add much difficulty to the Battlegrounds, but it can be frustrating when Champions spawn forever and not killing the latest set costs you Platinum.

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