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Destiny 2

Discuss all things Destiny 2.
3/14/2025 12:38:19 AM
18

Tedious pve mechanics

Rarely explained, lots of immune shields and timers and endless respawns, Whatever happened to the joy of running around killing stuff and the fantasy of being a powerful guardian? Devs have some crazy bad assumption that their gimmicks are all fun, no matter how tedious or unimmersive

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  • All they care about is time spent for their metric to show that "people play our game a lot" so expect tedious time padding everywhere

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  • Edited by CORPERATE COMMANDER: 3/15/2025 10:01:32 PM
    Over 40 mill players on steam like hourly and d2 gets 0.01% of those steam players playing d2 ,in short the game is dead from catering to sweats/streamers and sherpas just move on And in a world of console players probably 0.0001% play d2

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  • Killed my enthusiasm for the game.

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  • It’s more of the Lightfail / Neomuna flavour…a relative few enjoy that level of intensity…a majority of the rest of us (Casuals) - don’t! This old tortoise aims to play for fun and relaxation…so, stuff that ain’t - I steer clear of… For example: Supremacy - too many mote thieves / tortoise movement speed too slow / just don’t like the mode. The Boss Rush mode - everything is at hyper speeds / way too tanky for this vanilla build tortoise / doable but not enjoyable. Same as per WQ Legend mode… etc…🧐 Just my 2d worth. YMMV 👈 That is all. Ease Springs! 🫡 MDGA

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    • The joy part as you mentioned was taken out from so many tryhards out there begging for the game to be made harder while also ignoring the fact they could just do Master content at all times instead of begging for even partols to be made worse. Bungie listened and added Power Disabled/Minus Power to everything now, negating the whole point of the power system to begin with, which was to actually let you become stronger than the activity. Now it's always disadvantage for no good reason.

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      • Edited by Obelix: 3/16/2025 10:01:56 AM
        I still don’t understand a thing about The court of Blades. When the guy presented the Hazard and Augment, I was expecting something straightforward: increase damage from XY,… But no, it’s: while you stand on one feet in a taken blight with another guardians behind you doing the Carlton dance, the third guardian get a 3s buff against shielded enemies whose type match your last equipped super. They lost me on that one, so I just go in and spank everything until the timer runs out.

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      • The boss fights haven’t changed though, I think when they came out we didn’t think too much of them (the immunity shields) because that’s just how Destinys bosses have always been. But when you have them back to back all in a row it’s like k we keep hitting road blocks and can’t have an open dps phase where we can just unload on these bosses. I think if they altered these damage phase to be one mechanic to get to damage and have a window for damage phase instead of a sections that end until the next damage phase would be better. That way it wouldn’t feel like we’re hitting these constant and set roadblocks. It would also reward players for skill and optimizing damage phase instead. Similar to dungeon boss dps phases.

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      • I wonder what the player activity in Rushdown will be like today. They've added two encounters where you have to have some idea of the meachanics and a third one where the mechanic is broken 50 % of the times. Now I'm hesitant on ever doing rushdown again. Up until this point it had been pretty chill but if there's a risk of having to do these encounters I'm opting out.

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        • Because if it was just running around and killing stuff this post would be about how you are tired of just running around killing stuff with no depth or interaction.

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          • true, 1+1 needs a tutorial

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            • If you’re talking about CoB there are text boxes on the statues to the right and left that explain the mechanics of the fight you’re about to start.

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            • I feel like it should’ve been explained more, like a separate first time Arena. Just so people don’t get confused and have a bad experience. I just make sure to check the statues and read what is the thing to do or thing to avoid. But it’s a little tedious to check every time you come back from a world. Or other times I pull my ghost to check what to do to empower the team.

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            • Would you rather Option A: watch the guardian use their paracausal powers for the greater good Or Option B: the guardian does their taxes We seem to have chosen option B

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            • The problem is so many people flood these forums complaining that PvE is too difficult and the mechanics are too complex. So now they just try to make them mediocre and not essential to completing the encounter.

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              • It seems as though they have the intensity on a dial and can higher or lower it at will. Me and some clan mates decided to do a few nightfalls to get the Lotus Eater, and were annoyed when we launched to find out it wasn't the lake of shadows as advertised, but this cosmodrome battleground that none of us enjoy. The first run seemed rather easy, and in the final boss stage, we were all commenting on how much damage the synaptic spears were doing, and how high we seemed to be jumping compared to normal, which made it a lot of fun and definitely more enjoyable than usual. However, as we did more runs, it was as though the difficulty was being cranked up. We had more deaths and it was taking longer with each run, and one of our teams actually thought they had launched into the highest difficulty by mistake. The fact that could swap weapons during the run proved otherwise. Anyone else encountered this fluctuation of power during this nightfall?

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                • If you just watch the map it tells you what to do literal giant circles with arrows above them lol.

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                • Are you talking about Rushdown or CoB. There are healing and some immunity mechanics.... However, often what looks to be an immunity shield ISN'T. You can still dmg and kill some of those bosses without playing to the mechanic and dropping what appears to be an immunity shield. We're so strong now, if the game didn't have those mechanics these boss rush modes would be lame, imo.

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                  • Endless respawn is good tough

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