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3/13/2025 3:34:36 AM
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Battlegrounds were never intended to be GM level content

This crap has to stop or change. Using a mode/map that was designed at a different time for different reasons as a GM is just ignorant. The current GM was not designed or even thought of to be a GM conversion. Enemies are damn near out of range at the start but can still one shot you across the map. Barrier servitors hiding behind walls yet you cant get any angle to take a shot and if you do it runs away.,...oh and go figure the 1 shot snipers, all 9 of them in 2 spots continuously respawn. All this bs going on and you now have a mech with enough HP to eat 3 supers and all the heavy and still stand there. Bell encounter are you f'ing kidding me? A room with nowhere to hide and adds spawning in huge mobs with huge HP pools and they are literally in your lap. Remember a GM is about NEVER getting hit as everything 1 or 2 shots you. Last boss is an even bigger joke. Nothing like a super boss phase where they can use infinite supers that can blow you off a map even if behind cover. Add in a touch of the never ending no better ideas of everything is a turret in disguise and fires without end using splash damage just makes this the least fun thing to do on this planet. Also lovely adds that can lob a grenade across the map off 2 walls and land in your lap all while all this is going on. The Battlegrounds are NOT GM's and need to be totally spun around with add density, locations and spawn rates at a minimum. This is why people are dumping this game in droves, there is no fun left in anything in it. All just a grueling slog of bs. I swear these devs absolutely hate the people that play this game. Seems most of these dumb ideas are intentional solely done to make all of us miserable.

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  • I can't upvote this enough. These battlegrounds were never designed to be nightfalls. Regular strikes is one thing, but these never should've been made into nightfalls, much less GM's ffs. IDK what bungie was thinking with this hairbrained idea, other than the obvious "lets recycle what we can so we don't have to make new strikes." They could've brought back all the sunset strikes a long time ago and accomplished the same thing only without all the frustration. The fact they're STILL using these battlegrounds for GM's proves how little they care about fan feedback and how tone deaf they are in general. At least they finally removed those -blam!- modifiers after only 1 episode, but them keeping these battleground GM's around for so long is almost way worse than even the worst modifier ever was. I'd gladly take oscillation making a comeback over being forced to grind more battlegrounds for a sidearm roll I'll apprently never get - 10 or so runs later and I still don't have the roll I'm chasing. The worst part of all this: battlegrounds appear to be the majority of GM's this episode. They really know how to stick it to their fans. I've never seen a more toxic dev in my long years of gaming, and that's really saying something.

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    • I’ve done plenty of grandmasters and honestly you couldn’t -blam!- pay me to do any battlegrounds,they take way too long and if you wipe halfway it’s just a huge waste of time,that on top of the extra difficulty bungie added makes them nothing but annoying. I don’t think I’ll ever play certain activities in this game simply because they just aren’t fun,not buying any dlc either unless they blow my mind.

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    • Edited by Althanash: 3/13/2025 7:38:59 PM
      "Enemies are damn near out of range at the start but can still one shot you across the map. Barrier servitors hiding behind walls yet you cant get any angle to take a shot and if you do it runs away.,...oh and go figure the 1 shot snipers, all 9 of them in 2 spots continuously respawn" Close the gap and stop standing still. "Barrier servitors hiding behind walls yet you cant get any angle to take a shot and if you do it runs away.,...oh and go figure the 1 shot snipers, all 9 of them in 2 spots continuously respawn." Freeze them / suspend them / rocket side arm them / Arbalest them "Bell encounter are you f'ing kidding me? A room with nowhere to hide and adds spawning in huge mobs with huge HP pools and they are literally in your lap" Enter the bell room go to the left like you're heading for next encounter, to the right is a somewhat decent hiding spot. Not a perfect spot to hide. But best spot in that room. You gotta go there during spawn ins or you're pinned down for a while. When enemies spawn by that location (I believe it's Barrier knights and trash mobs). Pour it on an kill them all. "Nothing like a super boss phase where they can use infinite supers that can blow you off a map even if behind cover" Add control is your best friend here. Keep the adds low as possible and use available cover during Savathuns Phases and you'll be good to go. As for it being a hard GM..........there's been worse times for GMs....... Anyone remember Garden World? Edit: Nice to return to the swathe of downvoting.........and you wonder why no one wants to teach anyone anymore x)

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      • You don't have to play them you know ... I played for 6k hours and i gilded conquerer 10 times . I simply like playing GM's . I played it everyday untill a battleground was the nightfall of the week , then i would simply quit destiny 2 for a week and wait for the next nightfall that is not a battleground . I also liked playing strike playlist but there is no more strike playlist , it is every strike is a battleground now playlist .. Sad , very sad . But why do you play battlegrounds ? For the loot ? Man , i have seen people farm GM's for an adept plug one but have you ever seen someone use a plug one ?? 😂 There is so much loot for you to chase , i am a pve guy , i used to play some iron banner back in the day before stasis and strand came into the game and completely ruined pvp . I have never been to the lighthouse , i just never play trials . Never ever but i would rather play trials all week long than play one more battleground . I have done them all multiple times , i even carried many people through it . Never again ! I wanna play strikes and nightfalls , not battlegrounds so i quit untill bungie changes it , you should do the same . Complaining about it is not gonna change anything cause bungie does not care about your opinion , they care about how big their playerbase is .. But you do you man , i am just giving advice ..

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        • Skill issue

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        • they are not meant to be fought, just meant to be cheesed.

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          • I think battle-grounds FOR THE MOST PART are fine strike stand-ins. Higher enemy density is fine for builds that all have a different flavor of map-wiping capability. The Synaptic Spear needs to having it's damage scaling readjusted to actually be a mechanic rather than a risky loading-screen. But I think this problem isn't a blanket one.

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          • Edited by Ray: 3/13/2025 3:58:20 PM
            0
            I love how yall say “BGs weren’t designed to be GMs” when they were [b][i][u]LITERALLY DESIGNED TO BE A GM[/u][/i][/b] lol

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            • The secret of this gm, is the second ecounter, the bell room, try as fast as possible to clear it, so at the boss room you'll have more time to kill everything, it worked for me, you deffo need an invisible hunter for rez, and a titan to wreck havoc.

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            • 1
              Jonty28
              Jonty28

              Gone fishing… - 7/13/2025 10:12:31 AM

              It isn’t too bad.

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            • Edited by Toots238857: 3/14/2025 4:22:25 AM
              I hate running it even as a NORMAL Nightfall! Lol!! It's just horrible. The two Savathun clones at end are just overkill. Along with ads.

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            • Battlegrounds were shallow & tired content when they released as seasonal activities. Adding them to the strikes playlist was a horrible decision.

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              • 100%. I miss when it was just strikes in the playlist. Now it’s just bloated by boring past seasonal slogfests.

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              • Most players agree with you. Don't listen to the fan boys that defend every stupid thing Bungie does. There is a good video from Mactic that goes into great detail on making this a more doable GM. The problem is that the game has been in such a bad state that most clans are dead. This leaves fireteam finder or lfg to put a team together. It'-blam!- or miss getting a competent fireteam together, so many people don't want to use comms because of the toxicity that's prevalent in the D2 community. I stopped raiding because of the bad apples I seemed to keep running into and pretty much don't do GM's unless I can get friends together. I feel your frustration and don't understand how Bungie is so obtuse. I just completed 5 nfo and no sidearm, so much for double rewards.

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                • Honestly just gonna come out and say it: Nobody's stopping you from doing them, but also nobody is forcing you to. GM's are one of the very very few hard activities we have left, and the "hardest" are the battlegrounds. By hardest, I mean they take 20 minutes instead of 10 minutes. Don't play them. Simple as that.

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                • Battlegrounds are fine. The Savathun projections could do with a health reduction but otherwise it's all okay. The only thing that really separates Battlegrounds from regular Strikes is infinitely-spawning enemies. Part of good GM planning is knowing what enemies will spawn and where, at certain boss health thresholds. This doesn't really add much difficulty to the Battlegrounds, but it can be frustrating when Champions spawn forever and not killing the latest set costs you Platinum.

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                  • Most Gms are a joke. I do admit that this battleground is not my favorite but with a solid team it takes between 22-26 minutes. I just don't like the Savathun mechanic.

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                    • Edited by xbroggiex: 3/14/2025 12:22:26 PM
                      After playing it a few times this season its dreadfully boring and very clearly not designed for GM difficulty as the areas just aren't designed around the tankier enemies and some enemies like the brig or especially the Savathun clones taking a billion hits to die is ridiculous and clearly not play tested for what would be fun.

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                    • I remember this battleground GM. We used an invis hunter to move the payload and stop adds from spawning. As for the add density? Things that can build up AoE like scorch and destabilising can destroy groups of adds in seconds Is it a hard GM? Yes Is it impossible? No Is it for the 1%? No Good luck

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                    • They hear you and maybe in 3 years time they will propose a new idea, in another year after that they might drop a dev stream and 6 months after that actually make a change. Its the Bungie way. Any slower with fixes, changes, innovations and the game would be regressing instead of evolving.

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                    • Edited by Wallace, Kell of Cheese: 3/13/2025 6:37:43 PM
                      Bungo doesn't care. Complaining here does nothing, they don't listen to the community.

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                        This topic to me sounds like a skill issue bro

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                      • because this game is for streamers and 1% of sweaty players! they always cried that the game is easy, oh, all the content you paid for is available to everyone! but what about flex? oh, craft needs to be removed, because there is no joy from getting a random godroll anymore... people who are stuck in the time when d1 came out and streamers who make money and still say that d2 is great... yes, it was before!!! numbers don't lie, the game is dying slowly and tediously... a pathetic likeness and imitation of what d2 once was!

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                        • The fact that most people's response boils down to "just cheese it, bro" should be indicative of a major balancing issue. That's just my opinion, though.

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                        • Between the infinite ad spawn, traps which were meant to be bypassed with seasonal bonuses and kill box encounter spaces. It's obvious bungie didn't think this through, especially now that banes are in the game.

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                          • I dislike it, not because it’s too hard, but because of the design. Not a smooth flow, more like 3 different arenas with many waves of ad spawns. Most of all, as for moon psyops, I hate having to fight Savathun, not fun for me. The last thing I hate, getting wiped by one shield throw. No other enemy can wipe an entire fireteam with such a trivial thing as a shield throw. The Wizard and Hunter hive lightbearers have never, ever wiped my entire fireteam all at once. Not to mention the Titan lightbearer gets his super every 30 seconds. Is it even possible for Bungie to have common sense? Does the Traveller prefer Hive, giving them their supers so often? What can we do when he gets his super except hide? So much fun. Not!

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