JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
Edited by Hux2yaDome: 3/11/2025 9:19:13 PM
14

Nerfing Smoke Bombs was a bad idea.

Smoke bombs were a check and balance system. Playing today...Titans and Warlocks are flying around and zooming with little to nothing keeping them at bay. Titans can slam or strike to which they take most of your health disorienting you for a quick mop up. Warlocks can freeze you from 15 - 20 meters with a melee where you can't move. Any time Hunters get anything not even good...just decent you cater to all the whiners who have abilities that are way stronger. If I can't slow someone with a smoke but they can disorient or freeze me...c'mon.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Edited by ZayOsiris Gaming: 3/11/2025 11:42:04 PM
    I never understood why smoke bombs did so much to begin with. It was basically a mini dusk field grenade — that weakened, fully blinded, slowed, dealt damage over time, reduced jump height, and reduced weapon performance. Plus it was on an extreme high cooldown, that could also be combo’d into a grenade toss. Tell me how that didn’t sound insane — when all a player needed to do was press two buttons at best?

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    5 Replies
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon