In act 2 the void hunter gets nerfed once again.
Once they got rid of the no aim assist when invisible. They nerfed the not visible on radar and now they gonna nerf the smoke bombs which is the only good thing on the class because the super is completely garbage.
You have to get close without an ability to really close gaps and then against another super you have to hit twice a lot of times. It is just horrible.
And then you have all these OP abilities on warlocks and titans that are okay? 1 hit shoulder charges of which Bungie wanted to get rid of but still exist. Or warlocks with all these ouls that help them fire. Then there are annoying barricades and overshields 24/7 em consecration that one hits etc etc.
And you tell us this is okay Bungie? What a joke again.
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Playing devils advocate - they have introduced 2 strong pvp abilities, namely SE and OTP. However, I feel like Hunters are lagging behind in pve now and SE and OTP are both very mediocre abilities in the pve space. While Titans - Twilight arsenal super is great in both pve and pvp. And storms keep is also great in both. Arguably broken in pve. Warlocks - song of flame broken in pve and good in pvp. Ionic sentry is decent in both too. Point is Warlocks and Titans seem to get a fairly balanced approach with their additions that are in a great spot in pvp and pve. Hunters been getting very pvp centric additions which leaves for a lot to be desired for pve usage.