I can’t be the only one that feels like Destiny will make us play a 15 minute mission in which we’re doing nothing but sprinting the whole level killing a few enemies only to get to a boss that we just bulldoze right over.
it takes longer to complete the puzzles and navigate your way than it does to beat the actual boss.
The hardest part about the mission is figuring out the correct path to follow. I would much rather play a level that is easy to navigate to the final boss and then spend 10 to 15 minutes, fighting a worthy adversary, a challenging boss.
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One of the many things that ruined final shape was the constant puzzles that stopped any momentum gained by the story. Luckily I'm fairly certain that the upcoming dlcs will be s soft reboot focused on bringing in new players. Just look at trials and the new 9 dungeon event. Both have been geared towards bringing in new or low skilled players.