To use only exotics that amplify the hip fire of certain weapons that also benefits its perk makes it definitely difficult to counter and making it more a movement then about gunplay and less require to aim. We basically repeating history and making players rely using certain exotics and not investing making others usable and using other weapons to play with for fun. Bungie you adjust the hitbox especially for spam hipfire meta and tommys in pvp its a pve weapon adjusted the damage so it in line with other or don’t surpass and stop it being exploited in pvp. Kill the weapon and we can start using different weapons again.
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Edited by Griever: 3/10/2025 2:46:16 AMIf the common factor is 1 specific armor piece being combined with exotics that benefit greatly from that armor, maybe the ARMOR is the problem considering the LARGE NUMBER of players who didn't complain much less glance at the problem weapons. Tommy's isn't a problem, it's damage is fine, especially when the bonus damage on it comes at the cost of self damage like Touch of Malice, hence why no one uses it either, and once RDM gets nerfed, Tommy's usage will plummet. The problem is the pants that effectively give you an additional 10 or so range to your weapon, Offhand Strike, and bonus accuracy and movement speed while hip firing. You don't nerf a weapon because an armor piece makes it too strong, you're only negatively affecting any other characters builds with it otherwise. Besides, hip firing with any but like 3 weapons is unreliable at best. You suffer more flinch, have more recoil, less range, less aim assist, less bullet magnetism, and if you *are* close enough for hip firing to be viable, you're either swapping weapons or you're fighting in a position where it's VERY easy to over correct your aim, especially on controller.