I can’t be the only one that feels like Destiny will make us play a 15 minute mission in which we’re doing nothing but sprinting the whole level killing a few enemies only to get to a boss that we just bulldoze right over.
it takes longer to complete the puzzles and navigate your way than it does to beat the actual boss.
The hardest part about the mission is figuring out the correct path to follow. I would much rather play a level that is easy to navigate to the final boss and then spend 10 to 15 minutes, fighting a worthy adversary, a challenging boss.
-
Destiny is at its best when it combines Gun Play and mechanics in equal parts. If you are having to juggle both of them at a given time, you will never become bored from the lack of difficulty of enemies, yet will never feel like the pacing of the game is worse off for focusing on a mechanic. An important part of this though, is allowing you to be able to complete an encounter faster by being smarter and better. Look at Caretaker and Rhulk. Both are prime examples. Caretaker can be done super quickly thanks to being a good player, as if everyone does their job and does their job well, they are going to complete the encounter with the snap of their finger. Rhulk though, rewards the players for being smart (finding a secret or favorable interaction that expedites the encounter, like Double Dunk). Of course, both encounters have their issues. Add Clear and Addclear only isn’t fun, so maybe giving Add Clear a secondary job would’ve been fair, and Rhulk always feels lacking in Add Density, and after a certain point, you can’t expedite the encounter any further, assuming you are running particularly well. But these issues are minor in the grand scheme of things. If you can’t tell, Vow of the Disciple is still my favorite raid of all time.