Title.
I posted in bugs but apparently, it's an intended thing. I feel like this shouldn't be a feature that Delicate Tomb can't benefit from champion mods because it can Jolt targets.
My reasons are this:
- Delicate Tomb requires picking up Ionic Traces to even Jolt targets. If we're going this way then lean all the way in and just make it intrinsic Overload instead of relying on a random proc. If there are no adds to down, then Delicate Tomb is capable of nothing in the way of champions. There are only so many ways to generate Ionic Traces and I can really only think of one (Coldheart) that can generate them without killing something. Not to mention the Ionic Traces that Delicate Tomb generates are a CHANCE to spawn on kill.
- We have the Jolting Feedback perk on legendary weapons now that is more reliable than Delicate Tomb's perk, yet the legendaries that roll with it can still benefit from champion mods. Delicate Tomb is an exotic weapon with a less effective proc (in my opinion) than Jolting Feedback. If you're going the route you are with Delicate Tomb not benefitting from champion mods then all arc weapons with Jolting feedback should not benefit either.
-Right now we have legendaries capable of handling at least 2 types of champions at once with artifact mods, seasonal weapon mods, and artifact mods. Potentially more if you can proc certain fragments, aspects, or exotic armor perks. It seems counterintuitive to not let exotics benefit similarly.
I'm sure if there's anyone else of the same inclination then they can probably think of more reasons.
TL;DR Delicate Tomb should be allowed to benefit from artifact champion mods as it does not have an intrinsic anti-champion ability and relies on RNG and the availability of other enemies to even do the thing it's supposed to do.
This is seriously something that needs better tuning.
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They do this but chill clip deals with overloads and unstoppables. Smh my head