Remove all -blam!- abilities that immobilize people. the ability uptime especially in competitive modes are still way too high. There shouldn't be any ability that can just freeze a person for 10 seconds.
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Edited by s: 3/8/2025 5:37:46 PMfreezes outside of supers should only slow. if you are good enough at the videogame this should still be very deadly. scorch should last half as long at most. sever should be less of a damage reduction. bolt charge should do 0 damage in pvp rather prevent shield regen for a short period of time. lightning surge should require sprinting time beforehand and shouldnt 1 shot additional teammates (tempest strike also shouldn't 1 shot additional players i have literally 1 shot an entire team multiple times with it). smoke bomb nerf coming is on point. scatter grenades should not 1 shot and need their damage nerfed. void hunter invis aspects should place a longer cooldown on their respective invis abilities less but similar to threaded specter. i have no clue what can be done about shiver strike though it and grapple melee need to be looked at because they are also both win buttons. suspend should enable ads. overshield provided by titan barricade should be halved and only have 3 charges max. that is more than enough to win a gun duel with. spectral blades needs a damage resistance nerf. you are waaaay too immortal in that super. shadebinder needs a little less projectile tracking. edit 1: hunter solar melees should no longer 1 shot on a headshot but bring you to 1 shot instantly. ill edit in more ability nerfs this is all i can think of for now. the center issue though with nerfing abilities too far is players start to heavily crutch teamshotting which ruins the game so anything further than what i have listed would be too much.