I can’t be the only one that feels like Destiny will make us play a 15 minute mission in which we’re doing nothing but sprinting the whole level killing a few enemies only to get to a boss that we just bulldoze right over.
it takes longer to complete the puzzles and navigate your way than it does to beat the actual boss.
The hardest part about the mission is figuring out the correct path to follow. I would much rather play a level that is easy to navigate to the final boss and then spend 10 to 15 minutes, fighting a worthy adversary, a challenging boss.
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Standing on a plate very hard. Much stress. Zelda puzzles from 30 years ago soopr hard, brain too smooth. I hope they expand and make puzzles even harder, especially in raids. Rocket science must be used in the future hopefully, because mechanics and puzzles is what destiny has always done best. boo womp.