I emphasise full because checkpoint farming is monotonous and can feel so dull very quickly (not saying to nerf checkpoint farming, I think its fine to keep obviously).
Currently there feels like very few reasons to do full raids outside of the once per week completion quest. The rewards could be substantially increased too. More ways to get spoils, cores and on top of that, maybe more adept drops at the end of master raids.
I just feel like raids seem far too unrewarding for the on average 30 mins to an hour completion requirement. Even more so we need reasons to get folks back into the raiding landscape which has waned quite a bit.
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If they dropped a lot more loot I'd be fine with no crafting on raids. Atm raids are too stingy so making their loot craftable makes sense. We also need more reasons to run full activities which crafting kind of incentivised with guaranteed red borders for a full completion. If its possible they should implement a system that gives consecutively better loot from the final encounter based on the previous encounters completed(also an increase to exotic drop rate?) Dungeons also need to drop double or triple the loot they currently drop with at least 1 guaranteed weapon drop per encounter.