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3/2/2025 1:23:46 PM
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Delicate Tomb should benefit from Unstoppable Fusion mod

Title. I posted in bugs but apparently, it's an intended thing. I feel like this shouldn't be a feature that Delicate Tomb can't benefit from champion mods because it can Jolt targets. My reasons are this: - Delicate Tomb requires picking up Ionic Traces to even Jolt targets. If we're going this way then lean all the way in and just make it intrinsic Overload instead of relying on a random proc. If there are no adds to down, then Delicate Tomb is capable of nothing in the way of champions. There are only so many ways to generate Ionic Traces and I can really only think of one (Coldheart) that can generate them without killing something. Not to mention the Ionic Traces that Delicate Tomb generates are a CHANCE to spawn on kill. - We have the Jolting Feedback perk on legendary weapons now that is more reliable than Delicate Tomb's perk, yet the legendaries that roll with it can still benefit from champion mods. Delicate Tomb is an exotic weapon with a less effective proc (in my opinion) than Jolting Feedback. If you're going the route you are with Delicate Tomb not benefitting from champion mods then all arc weapons with Jolting feedback should not benefit either. -Right now we have legendaries capable of handling at least 2 types of champions at once with artifact mods, seasonal weapon mods, and artifact mods. Potentially more if you can proc certain fragments, aspects, or exotic armor perks. It seems counterintuitive to not let exotics benefit similarly. I'm sure if there's anyone else of the same inclination then they can probably think of more reasons. TL;DR Delicate Tomb should be allowed to benefit from artifact champion mods as it does not have an intrinsic anti-champion ability and relies on RNG and the availability of other enemies to even do the thing it's supposed to do. This is seriously something that needs better tuning.

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  • It’s ridiculous situations like these happen. Make any weapon that can stun multiple champions based on conditionals and artifact mods compatible because it’s really fun build crafting and it brings out a once in a season spotlight for some weapons. For example the one season where Polaris lance was the king of gms with infinite damage and ignitions and that was some of the most fun with scout rifles in a long time since they refuse to make them ever meta even though I love them. By the way delicate tomb with geo mags warlock is some of the most fun I’ve had in a while and I solo flawlessed the new dungeon with that build it’s so busted and fun.

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