After looking at the numbers if I'm Tyson Greene or anyone above him I'm calling a board meeting Monday to discuss putting contest as a selectable mode. According to Charlemagne just over 74K people completed the contest dungeon after the event was over. Comparatively after the first 48 hours there were only 37K completions. That being said I think the Destiny Franchise is in a place that absolutely has to be able to let the bracket I would call royalty (top .01% or higher) down. I would re enable all the emblems for contest or make a new one specifically for people to chase and/or have adept and artifice only drops. The evidence shows "if you build it they will come" and now that contest is over, I would deem the event a massive success. Just in my clan alone we have now have 37 people of 98 that put forth the effort and was able to earn it. That was possible because to those who completed it earlier this month raised their hands to help and guide the others. We even had couple teams complete that were full of players who had never been in a contest level activity. Their familiarity with the dungeon allowed them to even be willing to try. Success breeds success and drives players to taking a shot on the next day one.
After most day one experiences teams are physically and mentally exhausted and having it be a selectable node would enable and motivate players to take a stab or help others. Really the only people who this would bother is the small number of those who were available the day of. The first team through encounter figures out the mechanics and once they went to 48 hours the whole you have to figure it out mantra kinda goes out the window. Most creators rush to make walkthroughs so just waiting 12 hours before starting gives a team enough to figure out the rest in a timely fashion.
Would it suck for the royalty who love being 1 of 500 or less who have something? Sure, but the goal is player engagement and as we learned the last 24 hours; players will engage and help if provide the opportunity to do so. Only good can come by putting everything on the table at this point and very little cost.
EDIT*
I'll write around the response as I explained in my clan's discord. First, I'll note that I wasn't sharing the statistic to take away people's accomplishments and the "why" is not as important as what was the unintended consequence. To use Bob Ross's words "A happy little accident". Raid races and going in blind is arguably the best content the game has to offer and I have been fortunate to go into many day ones both in raids and dungeons. I was using the statistic to show the interest level amongst the community in pushing themselves into more difficult content. For those clan mates that I have personally aided in this one stated what prevented them from even trying before was the sheer intimidation of "contest" and the concept that for the average afternoon type gamer just doesn't have the schedule or financial ability to take time off of work or stop their life to play for 2 days straight.
That being said, there is no other content that is pure and unbiased as a contest environment. There are no surges and enemies are coded to behave and do damage much differently than then do in even Master difficulty. Although the reason the "event" happened most likely as a push from their parent company what was learned that players took advantage and engaged with it. Their end goal is just that to create things people will engage with. The result was that people took a chance at something that most watch on a streaming platform. This is a W for the community as a whole because when people play more difficult content, they themselves get better. When you make more of it to engage with it motivates a culture of towards of skill improvement to prep for the next one. Thank you for taking the time to read my post and respond!!!
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