I adore this episode, because of how arc 3.0 feels. This is the type of improvement we needed for the arc kit.
However I do believe we can get one more buff to stasis — specifically for frost armor. I would love to see it do more for the player, once they’ve reached a full stack frost armor.
[i][u]For Example[/u][/i]:
[u][b]Titans[/b][/u]:
• Create a stasis crystal on precision final blows, for all stasis weapons. Works with headstone and will make two crystals instead of one. Increase crystal shatter damage by 70%. Destroying a stasis crystal will restore 10% of your health.
[u][b]Hunters[/b][/u]:
• Create a slow burst at the targets location on final blows, for all stasis weapons. Multiple final blows will create a harvest shard & fully reload your equipped stasis weapon.
[u][b]Warlocks[/b][/u]:
• Create an enhanced ice flare bolt at the targets location on rapid precision hits, for all stasis weapons. Defeating a frozen target will improve weapon stat performance, & damage by 30%. This effect increases, when paired with “whisper of hedrons”.
[u][b]Frost Armor[/b][/u]:
• If an enemy breaks your shield while at full a stack of frost armor, a slow pulse will discharge from your location, and fire multiple stasis spikes that slow targets on impact.
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Not bad, right now all I would say frost armor needs is decay rather than all stacks lost on timer. Speaking from a warlock perspective I would agree that frost armor should do more for the user as on warlock you have no reason to ever use it. Also we need more supers and melee options like this has been the most requested thing on stasis for a while now.