I adore this episode, because of how arc 3.0 feels. This is the type of improvement we needed for the arc kit.
However I do believe we can get one more buff to stasis — specifically for frost armor. I would love to see it do more for the player, once they’ve reached a full stack frost armor.
[i][u]For Example[/u][/i]:
[u][b]Titans[/b][/u]:
• Create a stasis crystal on precision final blows, for all stasis weapons. Works with headstone and will make two crystals instead of one. Increase crystal shatter damage by 70%. Destroying a stasis crystal will restore 10% of your health.
[u][b]Hunters[/b][/u]:
• Create a slow burst at the targets location on final blows, for all stasis weapons. Multiple final blows will create a harvest shard & fully reload your equipped stasis weapon.
[u][b]Warlocks[/b][/u]:
• Create an enhanced ice flare bolt at the targets location on rapid precision hits, for all stasis weapons. Defeating a frozen target will improve weapon stat performance, & damage by 30%. This effect increases, when paired with “whisper of hedrons”.
[u][b]Frost Armor[/b][/u]:
• If an enemy breaks your shield while at full a stack of frost armor, a slow pulse will discharge from your location, and fire multiple stasis spikes that slow targets on impact.
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Good ideas, but my issue with Frost Armor is that it takes multiple stacks to gain but drops all at once when the timer runs out. I would prefer each stack decays one at a time, similar to Armor Charges, which would provide more utility. However, what Stasis really needs is another Super and Melee ability for each class, which is also the issue with Strand.