Weird pacing at the start but after the cool shrodingers puzzle after the first boss, the quality went up dramatically in that Invasion bay area. Love seeing more of the Dreadnought and how it's different biopunk-like chambers work and come to life. Never lose sight of this kind of environmental design.
Oh, and super creative way to end the mission with that sealing part. Makes more sense as a "I'll be back mf" for repeated runs. Now how long until I can slap Hatchling onto my Chakram of death?
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I am waiting untill you can finish it before I bother