I just joined a Nether instance where the guardian was at a stage boss and out of revives. Since we load in dead when it's in progress and he or she was out of revives, I couldn't rez to help. They beat the boss, and even then I couldn't revive.
Then why even have me join that instance? Why have a player load into something that they can't play?
I actually kinda like Nether. I know that's not a popular opinion, but the lack of traditional health regen is making me better at the game overall, I think (I'm not saying you're wrong if you disagree; just that it's forcing me to correct reckless play habits that cause me to die too much).
But the what I described above shouldn't happen. Either it shouldn't consume a revive if we join in progress, or it shouldn't be possible to join a game where the guardians are out of revives. Alternatively, you could just change it so players who join in-progress games load in alive (like in Gambit or Crucible).
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Agreed.
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Agreed. Joining in on an instance should not take a revive token especially if you are not in a fireteam. They should also install big neon signs telling players to stop running into rooms full of enemies by themselves and eating up revive tokens like candy…
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I loaded in to the same situation… only i sat for a few minutes, then it kicked me for inactivity.
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It's probably to prevent people from leaving and rejoining to save a revive token.