Hello,
Weavewalk. In the past year Bungie added a second fragment slot to weavewalk. I'm not sure if it was in a patch note or not, but right now in game the aspect gives two fragment slots.
Also, prior to when this change was implemented, you used to be able to pick up a tangle and it would last through weavewalk, and you're able to then throw the tangle upon exiting the weave. *You can no longer do this in game*. I just want to know if this is intended or not. Personally, I think you should be able to come out with a tangle, as that fits the "high action per minute" philosophy when strand was first introduced to us. Also I'd take this interaction back vs. the extra fragment slot, if it's a design choice.
Also, this isn't something I tested extensively prior, but also right now in game, you're able to both reload *and* special reload *only while airborne*. I think it's pretty cool obviously, things like consuming traveler's chosen stacks for more weavewalk uptime, coming out of weavewalk with a Cryosthesia freeze shot, or flying in with a grapple melee, weavewalk before you hit the ground, and then come out with a monte carlo bayonet. It's all dope and it all works, but I don't know the intention. Again, personally, I like the ability to do this as well as the limitations of having to be airborne, and it does contribute to the high apm philosophy of the subclass.
So, per the title of the post, can we get some clarification? What's intended and what's not intended? I hope this feedback is helpful.
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