amount of health bar is ridiculous.
raneiks got only 1 single weapon thats decent, dimensional hypochroid, and only 1 weapon or nothing is a huge problem.
raneiks takes 6-7 phases ONLY if: the servitors stayed grouped together+tether debuff and damage sharing. otherwise rng deals so little damage a full 21 mag deals slightly less than 10% of it's hp.
puppeteer is an even worse nightmare, keeping health up and spamming damage, but after 8-9 full phases health bar is still 60% is ridiculous.
not to mention error code kicked me at 60% health and other bugs that prevent solo flawless.
add 3x damage multiplier against bosses when solo only.
if i can 8 phase a mid boss and 20 phase the finall boss i got the mechanics down perfectly, but the health bars after spire, worse ghosts and now even worse vesper just makes me nervous to the point of shaking, and after getting error coded i'm not gonna ever try a solo dungeon until we get some sort of buff.
and maybe a solo mode option so we can continue our solo flawlesses from the checkpoint after getting error coded.
and yes my net is fast and solid so the error code is on bungie servers only.
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I don't know what the new meta is for Raneiks since the rework to it and nothing I've used since felt consistently good, so that gets a pass. That said, if you're taking 8 phases on any solo Dungeon boss, then there is user error involved - either playing far too safely, or using a bad loadout. Triple damage is a ridiculous idea. Most half decent builds would be one-phasing every boss without having to try. A much better suggestion that I've seen is the permanent addition of Solo Operative for Dungeons. It's not enough to trivialise the challenge but big enough to help, and many players who are on the fence about soloing will just wait for the mod to reappear in the artefact. Any type of resumption after leaving is also off the table. While there are genuine cases for error codes ruining runs, it would also allow people who are about to die to quit and restart the encounter with no penalty, which goes against the idea of doing it flawlessly. As someone else has already pointed out, taking longer will create more ammo and glimmer bricks that will contribute to error codes, so there are two birds with one stone to be had.