amount of health bar is ridiculous.
raneiks got only 1 single weapon thats decent, dimensional hypochroid, and only 1 weapon or nothing is a huge problem.
raneiks takes 6-7 phases ONLY if: the servitors stayed grouped together+tether debuff and damage sharing. otherwise rng deals so little damage a full 21 mag deals slightly less than 10% of it's hp.
puppeteer is an even worse nightmare, keeping health up and spamming damage, but after 8-9 full phases health bar is still 60% is ridiculous.
not to mention error code kicked me at 60% health and other bugs that prevent solo flawless.
add 3x damage multiplier against bosses when solo only.
if i can 8 phase a mid boss and 20 phase the finall boss i got the mechanics down perfectly, but the health bars after spire, worse ghosts and now even worse vesper just makes me nervous to the point of shaking, and after getting error coded i'm not gonna ever try a solo dungeon until we get some sort of buff.
and maybe a solo mode option so we can continue our solo flawlesses from the checkpoint after getting error coded.
and yes my net is fast and solid so the error code is on bungie servers only.
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Edited by cryptic_king_241: 2/2/2025 2:48:59 PM[quote]puppeteer is an even worse nightmare, keeping health up and spamming damage, but after 8-9 full phases health bar is still 60% is ridiculous. not to mention error code kicked me at 60% health and other bugs that prevent solo flawless.[/quote] At 9 dps phases you should be done. I know it's a marathon and not a sprint, but there's something wrong with your strat. Titan with rally barricade, suspectum lfr with chill clip (paired with any perk in the other column), facet of hope to regen class ability faster when you have an element buff (frost armour), stasis artifact mods that deal with stasis weapons and debuffs, twilight arsenal (after slowing boss) with facet of courage, alpha lupi as your healing (with ophidian if you have the class item with both), and forego extending dps. Sit up on the bunker safe spot and get those head shots. If possible, at the start, use the final warning exotic sidearm to unravel the boss. Armour swap for x3 stasis surge, a reload with dexterity, x2 targeting, and x2 time dilation. I did not think of unraveling with Final Warning until my 2nd last dps so with that, 7-8 dps phases maybe.