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Destiny 2

Discuss all things Destiny 2.
1/25/2025 4:29:21 PM
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Minor doable Graphical Update to bring D2 to modern standards (DLSS/DLAA, FSR, XeSS)

TLDR; - DLSS is an upscaling solution for Nvidia cards - allowing you to play at a lower res, but with image quality of a higher res - DLAA is the native res version of DLSS, essentially providing near-perfect AA at a small performance cost - DLSS4 has released/is releasing, providing near to pre-TAA era motion clarity, ghosting elimination, etc. ie. image stability would be very comparable to current D2 - Bungie should keep SMAA/FXAA/NO AA as options - Nvidia provides detailed documentation on how to implement these solutions, which should not be a major problem for veteran software engineers Implementing DLSS, Nvidia's upscaling solution, is a doable project for a skilled engineer and has been applied to other older games by modders (like Skyrim, Dark Souls 2, etc.). At 1080p and 1440p (especially on larger displays), the FXAA and SMAA solutions really show their age with lots of shimmering artefacts, "stair-stepping" ie. aliasing, and other problems. DLSS is an upscaling solution for Nvidia cards, which also serves as a form of anti-aliasing and native resolution anti-aliasing (called DLAA) is achieving by pushing said DLSS upscaler onto the render at full resolution (this gives no performance benefit, but gives near perfect anti-aliasing). [b]For those concerned about DLSS/TAA blur, FXAA and SMAA (and no AA) should OF COURSE be kept as options. Additionally, read on for DLSS4 info:[/b] Nvidia is in the process of releasing their newest, MUCH improved DLSS4 version which uses a newer AI model (known as a transformer model) which already has been released for Cyberpunk 2077 (and can be personally imported into other DLSS games). It essentially solves motion clarity issue with upscaling, effectively eliminating ghosting issues, and keeping the render image unblurred which was not the case with older DLSS models (though they were still better in my opinion than the older AA solutions and better than most native TAA solutions). Additionally, AMD's FSR3 and Intel XeSS should also be implemented (also done by small or single man mod teams for many games). This would also give the opportunity for better performance for players on lower end or older hardware which would be an easy win for Bungie in a time where...they aren't doing so hot from a community approval point of view. Nvidia even has VERY DETAILED documentation on how developers can implement DLSS: https://developer.nvidia.com/blog/how-to-successfully-integrate-dlss-3/ I'm sure this has suggested before, in one form or another many times over the years...but I'm going to ask again in the hopes we could see this be implemented. I understand that Bungie doesn't want to fully sink resources into a wide scale graphical update and seemingly have cancelled any plans for a Destiny 3. That's all fine and well, but I think Bungie should take serious look at a minor graphical upgrade to the game to improve the anti-aliasing solutions in the game. As an absolute minimum, create an opening in the anti-cheat system which allows community implementation of the models via ReShade or something like it. (Yes, I've seen the arguments that Bungie cannot implement anything because the game has no TAA support. Yes, it would be more difficult as they'd need to implement additional motion vector data, etc. Dark Souls 2 also had no TAA support and a small five man mod team managed to implement full DLSS support nevertheless.)

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