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1/24/2025 10:22:52 PM
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Is There a Reason Why Touch of Malice Has Not Had It's Catalyst Rebuilt Yet?

I'm going to be honest I was definitely disappointed to not see Touch of Malice getting a rebuilt catalyst in the most recent TWID (01/23/2025), especially with how that article focused on buffing/enhancing quite a lot of "forgotten" exotics (Queenbreaker, Lord of Wolves, DARCI, etc...). I know you can't really expect stuff like that to happen but I just hoped that with this episode's focus on going back to The Dreadnaught that they would do [i]something[/i] for the weapon obtained by exploring The Dreadnaught. As it stands right now the Catalyst for Touch of Malice is Rapid Hit, and as a catalyst it's not a good one for Touch of Malice seeing how the weapon very strongly discourages you from reloading the weapon. You do gain an additional effect of Stability when Rapid Hit is active, but again, seeing how Touch of Malice is already pretty stable weapon there not really much benefit to having it. As it stands right now Rapid Hit really doesn't do anything for Touch of Malice, and it's been like this since the catalyst came out. Vex Mythoclast and Necrochasm both were in similar situations with their catalysts and they got rebuilds relatively quickly. Vex Mythoclast launched in May of 2021 with a lackluster catalyst that got buffed in August of 2021 (Update 3.3.0). Likewise Necrochasm launched with a lackluster catalyst in September of 2023 and that one got buffed in June of 2024 (Update 8.0.0.1). Touch of Malice has been in the game for almost two and a half years without getting a rebuilt catalyst like Vex Mythoclast and Necrochasm have, despite likewise having a similarly lackluster catalyst (It did recieve a pretty substantial buff in Update 7.2.0.1, but those were made to aid the weapons base performance and has no affect/change on the catalyst at all. Unlike Vex and Necrocasm, I don't think Touch of Malice needs a damage perk in addition to it's current functionality, since the weapon already has two ways to increase it's damage, but I do feel like something else (besides another legendary weapon perk) would be much better than a reload perk on a gun that doesn't needed to reload.

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  • Catalyst: Rapid hit (Rapid hit gives stability which also gives it flinch resistance which is always a nice thing) and (Inset name of perk here) increased duration of darkness debuff by 3 seconds. Rn the blind and damage buff only last about 3 seconds and because of the slight delay any close range target will only have it for 2 seconds by the time you can shoot again which is a bit of a waste. So increase it to 6.

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