For pvp, extra AA and Magnetism is going to make leading shots harder. Unless the velocity change is substantial this might hurt a lot. The mag size buff makes rake angle not be able to have chill clip at base, which is good for balance but is still a nerf.
The class glaives just got worse. From 3 hits to 6 hits for a charge shot doubles the time to get the special shot. Melee hits contribute now but using melee in any high-end content is risky, and all of the glaives just got perks that you need to SHOOT to work which means meleeing is being discouraged, Though the third hit being buffed is a nice compensation. Special shots in PVP are going to be so much harder to achieve with this change as well. It might be ok in QP but anywhere else where the players are good, the exotic perks will just never find use.
As somebody with an edge of intent over level 2200, I would honestly prefer that these changes just didn't happen at all, or make this 6 shot/melee special shot system work in addition to the max shield special shot system
If I had to guess, these changes were made to genuinely try and buff glaives, but because they are so weird it's resulted in an accidental nerf
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Edited by ant: 1/23/2025 10:23:38 PMto be fair, as a glaive main myself - (7k pvp kills on enigma and nearing to 1k on rake angle) having chill clip on spawn is honestly quite bonkers; i'm obviously going to miss it but there's literally no other weapon in the game that does that and for good reason..except maybe tinasha's, haven't checked. edit: also if you're using a glaive it's kind of a no-brainer to be using lucent blade mods on your chestpiece to boost sheild generation on hits, since you mentioned that