Is there a reason to why Strikes feels like playing Gm ?
quite a few Strikes now has had this massive difficulty spikes. Enemies kills you in 3-6 shots, whilst requiring an entire Assault rifle or Smg mag and sometimes even a bit more, to kill.
This is just a red bar mind you.
What also doesn't help, is the bugs. enemies will randomly gain 100% accuracy, infinite ammo, increased fire rate and deal extra damage.
Enemies has always been bugged but it feels like it is more now than before. Like this whole teleporting around thing they have now started doing.
This is just normal Strikes, so why is this a thing ? You should be able to breeze through it with just whites if you wanted to. And i have before this started happening.
This is most certainly a bug, since it doesn't happen on all Strikes, but part of me feels like it is intentional to artificially increase the play time.
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Edited by Nugget: 1/2/2025 2:43:20 PMStrikes cap your light level at -5 power now so there’s that. I wouldn’t go as far as to say they feel like running a GM as to be fair buddy they don’t, as other people have mentioned GMs feel like they’ve been neutered now as well with this season being the best season for anyone attempting their conqueror seal for the first time. I think the problem with strikes is Bungie are hell bent in adding negative modifiers to the game mode, scrap the negative modifiers and let us choose a modifier at the beginning of each strike? Heavyweight Grenadier Brawler And… Daybreak Small arms Allow us to pick one from that list or even let them rotate in and out daily like it is now, who is it going to hurt if you can smash through a strike in a couple of mins? It won’t break the economy, it would make farming these events a lot more satisfying when events like the Dawning and Guardian Games roll around and it would simply add fun to an extremely stagnant game mode. Am I speaking too much sense?