I love this game. Let me tell you. It feels great spending 45+ minutes in an activity to get kicked out right as you are about to finish. It’s bad enough the rewards are lacking, but to get kicked before you get the lacking rewards is a whole other level.
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You'd think that by now bungie would just find a way to make it where if theres ANY networking errors it would at least delay the sync and attempt to do it after a bit, not instantly just crash and burn the instant theres any hiccup
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Edited by PROCK7: 12/25/2024 4:53:01 AMToo many items on the ground. The snowballs and orbs along with normal ammo boxes on the ground add up. Chuck the snowballs and try not to make orbs or crystals.
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Yeah, same happened to me not long ago on wave 48. Bungo at their finest.
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I notice a lot of people get kicked at wave 49. Coincidence? I think not
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Sounds like you got played.
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Well have I got good news for you. 🐹🛞
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I've noticed if you make all the stasis trip mines which most people do because they bought everything it is a guarranteed guitar error everytime. It comes from having to much stuff in the instance paired with a constant mass spawn of adds is a CPU time bomb. My gues is that to keep the old gen consoles compatible so it could be a generic kick all as a blanket rule. Its a annoying for people with people with high end builds that could handle it but I get it as an engine coding thing. TLDR: no stasis trip mines and you won't get guitared.
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#feelsbad