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10/26/2024 10:08:02 PM
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I’m bored. Teach me how to write better characters.

The title explains the assignment. If you don’t want to do that, idk. Maybe we could just chat or something. Bored as hell over here.
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#Offtopic #Thire

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  • Show, don’t tell. Don’t just tell me that your good guy is good. Show me.

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  • Bruh everyone here overthinking the assignment, just remember that characters exist even when off the page. That means even when you are writing about other characters Just remember that they still exist and are doing something even when not directly written about.

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    • “People aren't either wicked or noble. They're like chef's salads, with good things and bad things chopped and mixed together in a vinaigrette of confusion and conflict.“ Have your heroes do bad things, and have your villains do kind, loving things. And make their reasons for doing those things plausible and relatable.

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    • Edited by LahDsai: 10/28/2024 2:04:57 PM
      1) Get yourself one of those caligraphy pens. A softer point will better mimic the head of a brush. 2) The slower the stroke the more difficult it'll be to keep a steady line, but too fast and it's more difficult to maintain proper dimensions. Practice each stroke individually rather than the character as a whole. There are only so many stroke varieties, so try and commit them to muscle memory. 3) Stroke order may not seem like it matters but learning it will help with proper spacing and dimensions. Do you "need" it? Not in terms of readability but it's good form.

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    • ChatGPT /j

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    • 2
      with words usually

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    • Don’t make them say what a character would say. Make them say what a real person might say. Also, I’m not a character writer, so don’t listen to me!

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    • Steal them from other people’s works

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    • Try your damnest to not make what they like to do in the bedroom their entire personality that’s just lazy writing.

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      • Edited by Sumpig-2: 10/27/2024 2:14:28 PM
        As I am not an author, I will give you a list of things Ive read and think work or don’t. Most of these I see (or don’t) in things I’m currently reading. Dunno what “better” in regard to your current skill would be. I’m just typing to type at this point. [spoiler]— Give em flaws, obviously. Doesn’t have to be big, anything from minor ticks to trust issues. You can use cliche as a template, but try not to make it their entire personality. You can use yourself as a template as well, but don’t turn it into a self insert unless you’re writing Wattpad fan fiction. You’re a reference, it’s not an autobiography. Unless it is… Let them develop through the plot, doesn’t have to be every single story beat but enough to prevent stagnation until the last chapter, or having them sidelined when it’s the side character’s turn. Characters always develop. You may finish one arc but even that can evolve or another problem may appear or is still unresolved. The name doesn’t have to reflect the personality (depending on setting or plot relevance) the name can be a hopeful wish, but it doesn’t have to be realized or followed. Smith might prefer woodworking. Mr. Strongarm might be a couch potato. Daisy might be a mass curdler, etc. Depending on the genre you might want distinct characteristics, or realistic characteristics. Play around with it. Think up some other trial characters and how everyone would react. Is it interesting? What would make it interesting? Now how would you make this behavior consistent, but not repetitive? Distinct ones make it easy for the audience to follow. Sometimes, realistic ones add an unpredictability to the character, depending how well you write their reasons and reactions. Moral compass can change depending on the situation. Personal rules can be broken, kinda like diets. Inconsistency can add to a character. Not too much though. Just make sure that the breaking of a personal rule is meaningful. Doesn’t have to be a big fight, perhaps something snaps during a bus ride or a conversation with a nerd. Or they could just be a habitual liar. That’s interesting. Dialogue? Good luck. Don’t force an interaction too hard. It’s obvious- Wait now I’m just talking about writing gripes. Nvm.[/spoiler] Edit: Ima contain all that in a spoiler box [spoiler]my sources: I made it the hyuck up. I also read a thing or two. — I recommend Webtoons. Not amateur writing but not all professional. Mainly popular, so that allows a wide variety for you to experience. Plus easy reading format for phone, and pictures! The OtomeIsekai/ShoujoFantasy and Action genres have a [i]lot[/i] of cookie cutter characters and plots with different spins to them. Read a few and see how it turns stale, why, or why not. Nothing beats a quality manga though. Something good I will always recommend is Chainsaw Man Part 1. Good characters. Flaws and constant subtle developments. Very unpredictable while still using shounen manga cliches as a canvas. *Check it out in Shounen Jump, not sure if all chapters are free there. Might just be recent ones. Actual book? Idk man. It’s been a hot minute. Helsreach is pretty neat. A WH40k book with a killer audiobook version. I think it’s easy to understand if you’re not familiar with terms. The weight of it all probably doesn’t transfer though...[/spoiler] TLDR: nuance and constant but subtle developments.

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      • Everyone else is sorta saying exactly what I'm thinking, so I guess here's my view. Make them complex, especially if they're main characters. Just make sure they're not one-dimensional unless they're a random side character. Though you can go outside the box and make a random character multi-dimensional. Give them flaws. Therefore, viewers can relate and even incorporate the character into their own life. Minor traits matter as well, and also ties in to being complex, multi-dimensional, and having flaws.

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      • The most important part of any character is understanding how this person views the world. Once you can understand how this person sees the world, it's easier to figure out how they would react to any given situation. For side characters and the like, you can honestly just stop here. If a character only exists for a single chapter, they don't need to be very deep, and having a base understanding of how they view the world is usually enough.   But of course, for main characters, you want to dive deeper, and the next step is to figure out *why* they think that way. What kind of past did they have to make them develop the mindset. Sometimes, it's a single inciting incident that warped the way they see the world--and if that's the case, it can also help to define how they viewed the world before the incident as well. In other cases, there was no single incident that made them the way they are, they just sort of grew up that way. Finally, once you have where the character is right now firmly established, think about where they're supposed to go. What is their arc? Is the mindset they have a good one, or a bad one, and likewise is the arc they're going to undergo a positive change, or a negative one? What kind of events can take them from where they are now to where they're supposed to go, and how does their internal logic shift to get them from point A to point B? Then, once you have all that, you get to add in the final core puzzle piece; other people! With very few exceptions, no character exists in a vacuum. They exist in a world full of other people, and those people affect the way they see the world, and themselves. Everyone operates under their own internal logic that makes sense to them, but the logic they operate by isn't necessarily going to mesh with the logic someone else operates by, and when these two opposing ideologies collide, it's going to create a change in both people. Example time! [spoiler]Step 1: Bop is a lazy, grumpy little kitty cat, who kinda hates being around people, but also can't turn his back on someone in need. He'll pull you out of a burning car crash, and then tell you to get lost. The world is kind of just a chore he has to clean up. Step 2: Everyone in Bop's life either betrayed him, was trying to use him, or got killed because of one of the other two. He's almost never had anything meaningful in life to live for, and the one time he did it got ripped away from him. Because of this he has a very jaded worldview. Still, he just has a naturally big heart, and no matter how much life beats him down, he just can't tell his dump empathy to shut the heck up. Step 3: Bop learns to accept people back into his life, and finds a new family over the course of his adventure. He's still a grumpy old man, but now he's a grumpy old man who cares for these dumb kids who roped him into all this nonsense. Step 4: Bop meets Emily & Aifos, and gets forced to go on this big globe-trotting journey with them. As the only actual adult in the group, he naturally becomes the dad of the group, and after taking care of these two numbskulls, he finds himself actually starting to like them. In the end, he winds up taking care of the orphaned [name redacted for spoilers], finally allowing himself to have a family again.[/spoiler] Now, it should go without saying, this is very simplified. Crafting characters is very nuanced, but this is a general guideline on how I do it. Sometimes Steps 1 and 2 are switched.

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        • This may not be helpful at all but I’m bored as well so I’ll give some random advice 😅 Dont be afraid to give them negative traits! I see it allllll the time where a character is basically perfect, and the bad traits they have are all erased with character development. It makes them seem less human. It’s okay for your characters to have things that people might not like about them, even at the end of the story!

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          • Motivation is key. What is your character trying to achieve? Establish that, and establish their ideals and other commitments, and try to create tension between those two.

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          • Edited by DarthWolfric: 10/26/2024 11:57:42 PM
            Always work on the way they talk. It's the most basic advice that you probably already had in mind, but having been writing most days for years, I know I need reminding sometimes. Having them speak a certain way—e.g. saying "ain't", or something similar—is a diving platform for digging deeper into a realistic character (rather than, unless this suits the character, a snobbish Shakespearean diction). It builds personality. Another thing you can do is come up with your own background for them, but you don't necessarily have to inform the reader of this, so it's a way you can familiarise yourself with a character to then work on dialogue and personality.

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            • Pretty difficult question to answer, actually. When I'm writing characters, I have to treat them like real people, give them a history (which isn't always known to the reader), give them a personality and have both inform their actions and reactions, especially when reacting to something the MC does.

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