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Destiny 2

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Edited by Talia Sendua: 8/24/2022 11:53:50 AM
15

Please buff Eternal Warrior, Bungie. An entire Arc rework done and you didn't touch the helmet ONCE!

An entire Arc rework and Eternal Warrior [b]stayed untouched!!![/b] In my eyes that is logical heresy. How can you make an arc rework but don't rework the least used arc exotic that has the worst utility from all? Eternal warrior is already a "switch in for benefit, then switch out" exotic in PvP but serves no purpose in PvE. You should make it an exotic worth to wear all the time. So, add following 2 things additionally to the already existent Overshield perk: * (Outside of super, for regular wearing) - All melee kills grant a small amount of grenade, melee and class ability energy (basically a better version of wellspring triggered by melee) * (Inside of super) - Kills with Fists of Havoc return a small amount of Super energy (basically the perk you took from bottom tree striker away) Make this helmet more useful in general! Give us good, shader-able ornaments for it! Let us have fun with that helmet for plunders sake!

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  • Edited by J_v_K: 8/26/2022 8:04:56 PM
    The solution is actually quite simple. Simply change Eternal Warrior so that it does the following. - Whilst Amplified the bearer gains 15% damage resistance and Arc ability kills whilst Amplified restore a portion of class ability energy. - Casting your Super grants Resolute which stops incoming precision damage and makes the bearer Amplified. This plays into the defensive ethos of the exotic whilst adding a useful passive ability. This damage resistance would stack with Juggernaut of course to make the user even harder to kill, but it is still utterly reliant on being Amplified. Ability kills would allow players to regain the use of Barricade or Thruster a lot sooner. What is more is that it can be used with either super, though it lends itself better to Fist of Havoc. Regardless, as long as the player remains Amplified they continue to get the benefit of the exotic.

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