As a Titan main who hasn’t put down LS since day 2 of WQ, I’d hate to see this exotic (and the seigebreaker play style as a whole) killed by a nerf. That being said, I do think it is pretty top heavy as far as free damage exotics go. Here is a completely unrefined idea for a rework. 
Cauterizing Flames
- Upon being critically wounded or casting a barricade, player receives the Cauterizing Flames buff (10 second timer). With this buff active, any weapon final blows will create a Sunspot at your location and at the location of the kill. Standing in a Sunspot will heal you. 
Would this work?
						
					
					
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	thats actually a pretty cool idea, it forces strategic plays. a "there's a sunspot there so I can lower ttk but its underfire so no" instead of "hur dur drop my thing and yes they dead *eats orange crayola""
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	Basically Promethium Spur for Titans without the solar weapon requirement.
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	Let's just have preset loadouts and armor in crucible. Then everyone is on an even playing field and we can stop nerfing everything for the sake of crappy pvp.
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	2 RepliesHonestly it's fine now, if they reduce the sunspot damage buff down to 10% in pvp. This small change would make it so you can't ohk with bows, erianas vow, and body with special linears. I believe it would also make ace of spades still require 3 hits to kill instead of 2.
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	just revert the buff and still use the barricade
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	4 RepliesI'm actually pretty down with that. It'd hardly affect the exotic in PvE since final blows are so easy to come by.
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	Seems pretty neat to me. Maybe activate Sol Invictus with solar weapons when the buff is active?
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	Edited by Bore: 4/16/2022 3:32:28 AMThey could also just revert the buff they did to it.
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	23 RepliesJust make it so LD and EV are not one shot. It’s a damage cap for those weapons so they don’t one tap body. Everything else is fine.
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	If they are gonna nerf it they should do either one of these two things or both together Barricade doesn’t charge whilst sun warrior is active And/or Sunspot gives an escalating damage buff per kill capping at 20% max 3 kills. 1st kill is 7% then %10 then 20%
 
										 
					 
					 
					 
					 
					 
					 
					 
					 
					 
					 
		    