This thread is inspired by another: view original post
[i]Just had to[/i]
Shadowshot:
-Deadfall arrow impact causes suppressing detonation the size of the tether radius (no more, dying because of its delay)
Quiver rework: Make it First Person (GG of bows):
-Arrows travel at normal bow arrow speed and trajectory for all phases of the draw
(retain tether planting at point of contact, tether behaves as normal.)
-Draw time matches current or that of a lightweight bow (assuming they're different)
-If you really like floating, drawing the arrow will hold you in the air
-No air accuracy penalty
Super energy:
-A solid timer, I think it's good now?
-ammo that matches whatever it has now (stops from spam firing wayy more tethers all over the floor)
-Timer drains faster if you hold a draw beyond perfect
Exotics:
-Orpheus: More ammo (whatever it is now with it), kills restore time (So you can use said ammo, have to be effective tho)
-Oathkeeper: With indefinite perfect draw, timer does not drain faster, you can float with a fully drawn arrow for as long as you'd like (until super runs out)
Damage:
-Full damage regardless of draw percentage (cleaner math)
PvE:
-Honestly, I got no clue how it is, but retain its strength. (Buffed by precision damage)
PvP:
-~186 non-super body shot (one-shot low armor people anywhere)
-~250 headshot (definite kill on non-super) (Super will live)
-Guarantee kill if hit while tethered
-
cough