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Destiny 2

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Edited by TJ_Dot: 12/3/2019 3:24:03 PM
2

Shadowshot Updates: Take 6 or something?

[i]Just had to[/i] Shadowshot: -Deadfall arrow impact causes suppressing detonation the size of the tether radius (no more, dying because of its delay) Quiver rework: Make it First Person (GG of bows): -Arrows travel at normal bow arrow speed and trajectory for all phases of the draw (retain tether planting at point of contact, tether behaves as normal.) -Draw time matches current or that of a lightweight bow (assuming they're different) -If you really like floating, drawing the arrow will hold you in the air -No air accuracy penalty Super energy: -A solid timer, I think it's good now? -ammo that matches whatever it has now (stops from spam firing wayy more tethers all over the floor) -Timer drains faster if you hold a draw beyond perfect Exotics: -Orpheus: More ammo (whatever it is now with it), kills restore time (So you can use said ammo, have to be effective tho) -Oathkeeper: With indefinite perfect draw, timer does not drain faster, you can float with a fully drawn arrow for as long as you'd like (until super runs out) Damage: -Full damage regardless of draw percentage (cleaner math) PvE: -Honestly, I got no clue how it is, but retain its strength. (Buffed by precision damage) PvP: -~186 non-super body shot (one-shot low armor people anywhere) -~250 headshot (definite kill on non-super) (Super will live) -Guarantee kill if hit while tethered

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