[quote][quote]You must not have sniped in d1 then, flinch on snipers is horrid. I get up close a hand cannon shoots my reticle up. But an auto rifle from across the map is ridoculous when i can't wee my reticle anymore[/quote]
Oh but I did, and I honestly think snipers are in a good place now. As someone else stated I don't want to go back to the 1000-yard stare meta. I don't believe you should be able to still aim your sniper when you get hit..even acros the map. Just back out of the fight and try again.. I remember in D1 when you'd flinch a sniper and he'd still get the headshot. Can't imagine that being the better of the two options.[/quote]
That's from both firing at the same time, I'm not saying i want d1 sniping back, neither is geekermon, we just want them more viable, your right, d1 sniper meta was slow and boring, but shotguns are toxic and skilless, i say that we tone done sniper and linear fusion (other than sleeper) flinch by about 20% and decrease regular shotgun range by 30% full auto is fine where it is, slugs are fine but getting killed at chaperone range by retold tale is fing stupid. Fusions could all use about 20 more stability to bring them in line as well
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