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11/3/2017 6:03:26 PM
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Well, my theory or "idea" would involve an overhaul of everything, so bet it isn't gonna ever happen. Just saying that my ideal destiny experience is one that is hard as -blam!-, where you scrape together loot bit by bit, and the rarity actually means something. Then you use that weak ass gear to battle for your life in a damn near impossible quest to get the guaranteed chance of getting an OP truly epic exotic or legendary that will change your game dynamic. But that would require all the content in the game to be nearly raid difficulty, or like solo'ing a prestige activity. It'd be grindy. Quests would be long as hell. Full of story. Sure you could look up how to beat them from your favorite tuber. But there's really no way to get through it except "play better". Or "git gud" as the Souls fans always fall back to. See they can look up how to get past a particularly tricky boss, but it's never just cut and dry. It always relies on some form of player skill in the end. And then in the tower, when you see that guy who is wearing the "Snake Spit" exotic submachine gun that is so OP in elemental activities and a beast in PvP, you know he had to do that hard ass Pit of Vipers quest from Eris Morn to get it. But again. All this is just theoretical dreaming basically. We went too far down the participation trophy route, instead of the Souls' "fxck you, play better" route.
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