Actually the games we had back then we're not really "finished" either. Take off the Rosey shades and you'll find a lot of those classic game have ass loads of bugs, glitches, cut areas and so much more. Only difference is they couldn't toss a 30mb update and add new content to it.
Heck.. the first DLC I ever saw or purchased for a console was the Halo 2 Map pack and you had to go out and actually buy a physical disc for that sh*t too.
Just about every game in syndication today's has a 2-3yr dev cycle unless they get to extend it for whatever reason. What we get is what the devs could do and polish on the day the publishers set as release day.
Sometimes is pristine and sparkly and sometimes it is a fustercluck. I welcome that devs can bring more to a game via updates and dlc. Sure it sucks that some of the dlc is locked and the actual download to play it is just a line of code for $15...
But hey, for all I know, that dlc could've been locked because it wasn't fully finished and could cause problems if they didn't block it off.
Except Capcom.
Stop locking finished on disc characters behind dlc. That's bad and makes me sad. lol
[spoiler]yeah, I preordered Destiny 2... And the Iron Gjallarhorn 1:1 replica.. got a big empty space on my wall for something sexy..:3[/spoiler]
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