I'm not disagreeing with you, but let's be honest, it's poor weapon design to have one weapon that is that dominant. There should have been other weapons that were made that were every bit as viable as the Gjallahorn, they just performed a different function.
Look at the action based games made by Platinum Games and Capcom, such as Devil May Cry and Bayonetta. Yes the those games and this game are as different as night and day but when you consider the weapon design in those games it was perfect. While you may hover towards a certain weapon based on your particular preferences every weapon was viable in a given situation based on individual strengths. Player skill could more than make up for when the weapons weren't exactly ideal so that you were never forced to use one weapon over another. If I wanted to experiment and master another weapon then I was more than able to because the weapon system actually worked.
That's what this game is lacking, instead of nerfing and buffing weapons based on what's popular and what isn't make a system in which every weapon is viable and considered fun and let the players choose the weapons based upon personal preference. This current system and the use of a weapon meta is so ass-backwards that it's mind-boggling to me. Where is the fun in it?
Your role as a moderator enables you immediately ban this user from messaging (bypassing the report queue) if you select a punishment.
7 Day Ban
7 Day Ban
30 Day Ban
Permanent Ban
This site uses cookies to provide you with the best possible user experience. By clicking 'Accept', you agree to the policies documented at Cookie Policy and Privacy Policy.
Accept
This site uses cookies to provide you with the best possible user experience. By continuing to use this site, you agree to the policies documented at Cookie Policy and Privacy Policy.
close
Our policies have recently changed. By clicking 'Accept', you agree to the updated policies documented at Cookie Policy and Privacy Policy.
Accept
Our policies have recently changed. By continuing to use this site, you agree to the updated policies documented at Cookie Policy and Privacy Policy.