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Edited by ConfidentLaptop: 5/25/2016 3:20:56 PM
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Perk Rebalancing?

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Ive been a huge jerkie in my latest posts. Gonna try not to sound so whiny this time. There's a lot of perks that aren't up to par. For instance, 'feeding frenzy' compared to 'who's next'. Feeding Frenzy increases reload speed after a kill. Whos Next increases reload speed, after a kill with the very last bullet. Why would I use Whos Next, over frenzy, or even outlaw? Here's a small list: Who's Next: Kills with the final round of the magazine instantly reloads the gun from reserve. Shoot to Loot: Shooting any type of ammo on the ground picks it up, returns the used round, and reloads the gun that got ammo from the reserves. Surrounded: For each enemy within 8m, gain 4% damage. Stacks up to 5 times. Danger Close: For each enemy within 12m, gain 10 reload speed and stability, plus slightly increasing handling speed. Stacks infinitely. Eye of the Storm: Gain increased accuracy and fire rate the lower your health (up to 100% for accuracy, and 15% for fire rate.) Exhumed: Range, stability, reload, and handling are maxed for 12.5 seconds after revive. Damage is also increased by 10% while active. Last Resort: Massively increased range, stability, reload, and handling, along with 10% more damage, while the last teammate alive. Glass Half Full: The second half of the magazine does 10% more damage. Hip Fire: Hip fire accuracy is greatly increased. Range penalty for hip firing is greatly decreased. Ideas, too: Refill (Sidearm Only. Kills instantly reload your primary for free.) At the Ready (Sidearm Only. When your primary is emptied, instantly reload this gun for free.) Conversation Starter (Deal 20% more damage to enemies that havent hurt you yet, if and only if you havent damaged them either.) This list is subject to change

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  • A lot of these would become very OP

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    14 Replies in this Sub-Thread
    • First one, why? Youd need to be near 7 enemies to get the same buff you can get now by being near only 3. Sure, the circle would be larger, but thats it. Glass half full, how? Suro's version of glass half full is +67%. No one complains. The current glass half full is +9%. Conversation Starter would only be good if it rolled on snipers, or in PvE.

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      • [quote]First one, why? Youd need to be near 7 enemies to get the same buff you can get now by being near only 3. Sure, the circle would be larger, but thats it. [b][u]No, you would get the same buff by only being near two enemies. It currently gives a 10% bonus. It also means many guns will kill faster just by being near one enemy in pvp.[/u][/b] Glass half full, how? Suro's version of glass half full is +67%. No one complains. The current glass half full is +9%. [b][u]Suros only ramps up that much for the last 4-5 bullets. And glass half full is currently 3% as soon as you hit the bottom half of the mag and 6% on the last bullet. Anymore than it is now and it would be too powerful.[/u][/b] Conversation Starter would only be good if it rolled on snipers, or in PvE. [b][u]It would be completely broken. Handcannons would two shot people, snipers would kill in one body shot, autos and pulses would insta melt people. It is just a poorly designed perk overall.[/u][/b][/quote]

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