1. I could rant about any ability. I really enjoy this game and have opinions on every ability. This thread is about this one ability though.
2. The issue isn't OHK, the issue is the time out of combat. The grenade will keep you out of combat for 17 seconds. If you let yourself have faster recovery then the melee will keep you out of combat for a long time and it will end in certain death.
3. 17 seconds until recovery starts, considering you have enough armor to protect yourself from warlock melees.
4.1 Shoulder charging tends to result in a rapid loss of kd unless your skilled with it.
4.2 Shade stepping takes skill to use effectively.
4.3 golden gun is a super and irrelevant to this discussion. same with storm trance.
4.4 Skip grenades are honestly annoying. These don't take skill to use. However, the subclass is built around melees. Hunter melees are broken so this subclass is ineffective in most situations.
4.5 Blink used to not require any skill. With the way things are now, blinking while an enemy can see you is suicide. The time it takes to draw weapons makes it less offensive then it used to be.
The usability does matter. whether you are a skilled player or not, these nades by themselves can keep the enemy at bay.
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