Having read the insightful threads from respectable members of this community on how The Division is [i]the[/i] Destiny-killer, aswell as witnessing the incredibly popular social-utopia that is the Division forum, I really think Bungie should take a page or two out of Ubisoft's book.
By making a few changes based on winning aspects of The Division, I firmly believe Destiny could once again be a great game.
[b]Change 1: Enemies[/b] - Scrap every enemy and instead create a single race of dregs dressed in an assorted variety of cotton / polyester sweatshirts, scarves and hats. Buff enemy armor by 800%. Name them all Alex.
[b]Change 2: Bosses[/b] - Scrap all boss fight mechanics. Scrap every existing boss in lieu of one of the aforementioned enemies with a higher amount of HP and damage output. Pick a noun at random, set as boss name.
[b]Change 3: PVP[/b] - Scrap the existing PVP completely, and instead allow guardians to kill eachother in a specific area of Patrol mode. Players must complete a Warsat event to keep any collected loot. Have deaths reduce light level.
[b]Change 4: Locations[/b] - Scrap the moon, venus, mars, saturn, and reef. Scrap patrol matchmaking.
[b]Change 5: Endgame[/b] - Scrap all endgame content in lieu of a max light level difficulty for 5 story missions.
[b]Change 6: Mobility[/b] - Scrap sparrows, pikes, heavy pikes and interceptors. Scrap jumping. Scrap crouching. Buff jogging. Add shadestep to every class.
[b]Change 7: Gear[/b] - Hand out legendaries and exotics freely, but with a 99% chance of having a useless roll. [i]Sweet! A Gjallarhorn! ..Aw man, Shank burn..[/i]
[b]Change 8: Other[/b] - Make the game third-person. Nerf strange coin drop rate. Scrap existing supers. Players must queue to interact with vendors.
These suggestions are the result of hours of tireless research.
Here's my ways The Division can learn from Destiny.
[b]Change 1: Match making[/b] - I don't want to walk up to a mission start and be able to start hosting an instance or joining another with match making. Make me go to a website and post on forums to find partners is I want to experience the game with others.
[b]Change 2: Too much content[/b] - Ubisoft, you done goofed, I'm 40 hours in and still have a good chunk of content including side missions and main story missions. It should only take me 8 hours to finish the story and hit the level cap Remove 75% of the content and sell it as DLC.
[b]Change 3: Speaking of caps[/b] - where's my currency cap? I've earned 75,000 of the in game currency and some people have hundreds of thousands. Uh ... did you forget to add a cap or something?
[b]Change 4: Locations[/b] - The playable area is too big, make it a lot smaller and add a bunch of baby bumpers that keep you confined to narrower environs.
[b]Change 5: emotes [/b] - I need them, I want to pay money to have my character slow clap. Luke Smith is so disappointed in you.
[b]Change 6: light level[/b] I'm uncomfortable about being able to reach the maximum level through playing the game and earning experience. I feel like my level should be tied to randomly receiving the appropriate gear.
[b]Change 8: Other[/b] - Weapon shaders: yuck. Gear trading: gross. A shooting range? Can you say [i]gimmick[/i]! RPG elements: too complicated, need to be dumbed down. In-game lore: nope, just nope.
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