How about this as a fix to your class item and ghost luck? (future editing is need to remove to many currencies)
Rework the currency back to vangaurd marks and crucible marks. Add faction marks. Faction marks are rewarded in faction rank up packages. The cryptarch engrams are purchased with glimmer and one of the five faction marks giving you gear related to the faction your currency was from. That gear drops no lower than your current light level. Add an armor smith and give the armor and weapon smith the ability to infuse your gear to the maximum light level one point at a time using glimmer, faction marks, ascendant materials, radiant materials, etheric light, and moldering shards as part of the cost. The higher the light gets on an item the higher the cost to infuse it to the next level (only works on year 2 items that have the infusion slot). The smiths should be able to modify our weapons and armor using parts we have collected from other gear (we choose what to keep when dismantling items). This would make year 1 content relevant, but keep us using year 2 gear, give us more to do during the week, give us an alternate avenue of leveling up in case we don't get what we need this week and still incentivize raid and nightfall activities as these are the best activities for higher level gear.
English
-
Unfortunately ghosts don't drop from year one raids. That's a good idea but bungie is too busy being activisions puppet.
-
I assume you have a high level ghost, 318 maybe. Wouldn't it be nice to take this 318 to a smith, pay some glimmer and moldering shards and level it up to 320?
-
That would be great but honestly they should drop ghosts at 320 for anyone above 315 light you shouldn't be getting a 307 ghost from hard raids.
-
I don't disagree with you. I'm using a 316 shotgun that while not bad isn't my idea of a good roll.but I can't infuse it into my next best shotgun because it's only 303.