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originally posted in: Community Wish List (old)
3/7/2016 5:14:16 PM
5
Am I the only one that misses year one? We never had this bullshit infusion system, we had a steady upgrade progression on our armour and guns, we felt accomplished when we fully upgraded something. Remember when Xur was actually something to look forward to? We could actually buy really had to get exotics and we could buy exotic shards! The only bad thing about year one was the light on armour bullshit. The light system should just go altogether. It takes away from the progression of a character I think. Just keep our level and make it more meaningful because it doesn't matter if you're level 40 or not, it only matters what light level you are. We need actual stats. Damage, reduction, defence, etc stuff to upgrade as we level and put skill points into. Our sub-class skill trees need to be revamped because the abilities are shit and they're all set out horribly. We need more PVE events, more patrol missions, random encounters, heroic patrols with world bosses that give us high end gear. All the content need heroic versions. We need better vehicles/mounts. Why not add some social features in like pets? Something to let us have a bit more fun! Seriously, how hard is it to implement stuff we actually want! LISTEN TO YOUR FANS BUNGIE
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  • Love fatebringer and gallyhorn hell all weapons and armor wish I could use the ethnic light to bring them with me into all the destiny 1,2,3,4,5

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  • We also had reforging in Y1. Which is completely bullshit that we don't have that now. That really hurts the diversity in PvP and even in PvE I find that exotics are really the only way to go because none of the legendary weapons I've ever gotten are really all that great. Always terrible perks or scopes/sights I hate.

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  • I too miss year 1, but hated leveling gauntlets with 18-24 ascendent shards just to get another pair drop with better stats and essentially starting over. I think the penalty for switching gear was too high and is even worse now. If leveling gear was different would you be ok with having the light system?

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  • I hated the ascendant shards too, just keep the traditional skill trees to upgrade your armour and weapons. Loved it that way, and I just dislike this whole light thing. I mean you could put it back to a stat on gear but I don't want it being anything more to do with levelling. Its just stupid. Keep your actual character level.

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  • Rework the currency back to vangaurd marks and crucible marks. Add faction marks. Faction marks are rewarded in faction rank up packages. The cryptarch engrams are purchased with glimmer and one of the five faction marks giving you gear related to the faction your currency was from. That gear drops no lower than your current light level. Add an armor smith and give the armor and weapon smith the ability to infuse your gear to the maximum light level one point at a time using glimmer, faction marks, ascendant materials, radiant materials, etheric light, and moldering shards as part of the cost. The higher the light gets on an item the higher the cost to infuse it to the next level (only works on year 2 items that have the infusion slot). The smiths should be able to modify our weapons and armor using parts we have collected from other gear (we choose what to keep when dismantling items). This would make year 1 content relevant, but keep us using year 2 gear, give us more to do during the week, give us an alternate avenue of leveling up in case we don't get what we need this week and still incentivize raid and nightfall activities as these are the best activities for higher level gear.

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