How about smart light level drops?
You guys have this [i]new[/i] [i]smart[/i] rng and it doesn't perform as it was expected. Let's face it, it sucks. No drop should be less than you current light. What is the point if a player is at idk let's say 290 and said player keeps getting 260's? They will not progress. No drop should be lower than your light. It should be equal or greater. So a 300 will only get gear 300 or above. A 312 will get gear no less than 312. This allows you [i]oh so great[/i] infusion system still be relavent without your players stepping backwards to go forward. I'm not saying give high drops only. I am saying give guaranteed drops of equal light level and an rng chance for one higher. This will allow all players to progress regardless of how they play or what activity they like to play. It'll be a fair playing field for everyone.
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