You focused almost entirely on the technical aspect / complexity of the game code, when the real issues stem from design decisions that aren't technical in nature.
For example:
- The decision to leave all Y1 gear behind with no infusion or ascension path.
- The decision to lower the amount of XP gained from each bounty.
- The decision to make the light process based on RNG for loot + RNG for light level
The list goes on.
Their design direction is at fault for mishandling the game almost in its entirety. How difficult it is to work with the code or how many people they have working on it at once is completely irrelevant.
Your role as a moderator enables you immediately ban this user from messaging (bypassing the report queue) if you select a punishment.
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