Ok fire bolts are kind of powerful but if they nerf them I hope they make it so the burn always works. Sometimes I throw the grenade and it acts like a fusion grenade. The burn won't even activate.
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Then that would allow sunsingers to throw 2 burn grenades as one of the other perks in that column is a second grenade ability. They either need to nerf the burn damage itself or the base damage of the first initial hit, the nades are game breakers