I'm just going to say what I want the next patch to be and I hope this is good for the majority of you
Titans
Sunbreakers. We know they got hit hard (depending on you're perspective) so here's what I want.
-Fix the blast radius bug and boost blast radius so it's in between post nerf and pre nerf for forgemaster
-Tracking should be what it was but at a cost of agility and recovery. No boosts.
-Sunspots should do a bit more damage. (Maybe 3% more?)
-Pressing your melee button will do a melee attack for hammer or sol. But suncharge will make it an uber attack like it already is.
-Suncharge will grant extra armor, but at the cost of not throwing hammers.
-Reduce healing cool down from 3 seconds to 1.5 seconds
-Explosive pyre applies to grenade and melee
-Activation sound for hammer of sol is lowered
Strikers
-Flashbang will blind for 6 seconds
-Transfusion applies to fist of havoc
-Melee range increased (applies to all subclasses and not by much) but discharge boosts melee range (like by 2%)
Defenders. It's so easy to destroy their bubbles in mayhem or just kill them in general. Let's change that.
-Bubble strength increased so for example it takes three golden gun shots to destroy it.
-Super meter acts as a timer for bubbles (like golden gun, sunbreaker, etc)
-Blessing and weapons get a 5% buff.
-Bubble will throw any nearby enemies away.
- Enemies should be slowed when inside bubble.
-Force barrier activates on contact (if you guys want it to. I just put that there)
Hunters
Gunslinger. Now it seems balanced but it's really easy to use. Let's make a few tweaks.
-Deadeye can now hit critical
-Throwing knives that burn don't cancel burn of you hit a critical.
-Swarm grenade does more damage
-Golden guns damage fall off is increased by 5%
-Longer time to activate golden gun (about 2 seconds), and louder sound golden gun emits.
-Projectiles have a bit of travel time (maybe 1 or 2 seconds before hitting something at longer ranges)
-Golden guns damage is increased against AI by 5%
-Scavenger works with heavy and is more effective.
-Circle of life replaced with Circle of fire (getting a kill with throwing knife will cause golden gun to cast a ring of fire around it when activated)
-Gamblers dagger boosts strength
Bladedancer. Now this subclass is now just pitiful. It's hard to use, easy to kill, and used to be so much more. Let's fix that.
-super time increased (19 swings to 24)
-Flux grenade does more damage.
-Arcbolt grenade does more damage.
-Invisibility time is increased with and without shadowjack
-Fastest subclass with fleet footed and capable of keeping up with Titan skaters
-Hungering blade now applies to grenades but has a cool down of 1.5 seconds.
-Encore now grants a bigger boost.
-Super damage done against AI is increased by 7%.
-Showstopper is faster and more forwards
-Activating arc blade with vanish on will turn you invisible
Nightstalkers. So far they are a good pve subclass but let's make their pvp game better.
-Shadowshot's tether activation is decreased (1.5 to 1)
-Vanish in Smoke bombs last a little longer
-Once you throw your grenade it will take 1 second before you can throw your smoke and vice versa
-Blood bound transfers more damage to all tether targets.
-Courage of the pack armor is increased by 8% from what it is now.
-Marked targets will appear on allies radars and screen.
Warlocks
Voidwalker. Now this class has been a little lack luster since taken King at least to me. Let's help it.
-Nova bomb damage to all enemies is increased by 7%
-Bloom explosions now do more bonus damage
-Life steal boosts recovery (but not on the Ram. Btw Ram will only boost armor on voidwalker)
-surge boosts agility even more
-Glide is faster and more reliable (applies to all three subclasses)
-Nova bomb receives a crosshair when used
-Scatter grenades do more damage
Sunsinger. The last chance, the big fish, the run away spectrum. The self Rez King. Let's give it a few boosts and tweaks.
-Solar wind is more effective
-Solar grenades burn the target regardless
-All burn damage is decreased by 2%
-Radiance decreases melee cool down at the same rate as grenades.
-Song of flame is 9% more effective to allies and shows a ring of fire to show allies the effective range of it.
-Radiant will adds 3 more seconds to what it already gives
-Flame shield's duration is reduced by 3 seconds (14 to 11 seconds)
-Gift of the sun boosts discipline and grenade kills will recharge your next grenade.
Stormcallers. Now it's been accused of being the most overpowered subclass now that sunbreaker was nerfed. Let's tweak it not nerf it!
-Storm grenade is more accurate.
-Amplitudes upgrade to make the melee go even larger is reduced by 3.5%
-Ionic blink will be more forwards then upwards and limit jump height during super time.
-Landfall can only be used in the air.
-Landfall will not blind if the impossible machines are equipped. (To avoid the blind and iconic blink thing)
-Rising storm is more effective (was one second now is 13 seconds)
-Arcbolt replaced with lighting grenade
-Arc web is more reliable
-Pulse wave speed is increased by 12%
Weapons
Autos
-get the true buffs they deserved
-Slight stability boosts on all autos
-hip fire Reticle changed to a circular shape
Pulse rifles
-Small increase in damage by roughly 2 or 3% to compete with autos
-Slightly decreased dps falloff
- hip fire Reticle changed to a triangular shape
Scouts
-Base dps across all scouts is reduced by 2%
-Damage falloff slightly increased
- hip fire Reticle changed to a square pattern.
Hand cannons
-Range boost on all hand cannons (but not the last word) by about 10 or 15
-Hip fire reticle changed to a circular pattern.
-Slightly increased stability
-Reserve ammo restored
Snipers
-When taking damage, snipers will flinch more.
-Small reduction in base damage. By about 3 or 2%
-Reserve ammo is reduced a bit on all snipers except black spindle.
Fusions
-Bullet (or laser) travel speed increased.
-Slightly more stability when hip firing.
-Can hit critical shots
-Base dps is increased across the board by 3%
-Reticle size decreased for more reliable shooting when firing from the hip.
-Stability will decrease blast spread
-Range will increase the speed of the projectiles
-Reserve ammo boosted
Shotguns
-Stability increased by 10 on all shotguns
-reload increased by 15 on all shotguns.
-Maximum shots in one shotgun can only be 5.
Sidearms
-Increase in base damage
-Hipe fire reticle changed to a square
-Machine guns
-Stabilty decrease
-Mag decrease on high impact machine guns
Swords
-Blocking will reduce even more damage
Exotics.
Fourth Horsemen
-Reload increased
The chaperone
-Range boost
-Precision scaler increased
-Added whipping sound when it is fully reloaded
Invective
-Rate of fire decreased
-Impact increased
-Stability decreased
-Range slightly decreased
No land beyond
-Iron sights more reliable
-Flared mag well increases the time in between the shots.
-The master can stack up to 3 times.
Hereafter
-Stability boost
-Magazine boost (4 to 5)
Black spindle
-Ammo reserves increased
-Scope when ads changed to green instead of blue (to show its of hive origin)
Plan C
-Boost to stability
-Increased stability when hip firing
-Reload decreased
-Range decrease
Pocket Infinity
-Brought up to year two.
-Range boost.
-Mag boost (3 to 5)
Telestlo
-Larger impact, slower charge time
-Decreased stability
-Decreased reload
-Impact affects aftermath explosions
Sleeper simulant
-Rounds will have decreased dps falloff when final perk is unlocked
-Shots that hit enemies will bounce towards towards other enemies
-Replaced injection mold with perfect balance
-Replaced hip fire with unflinching
Mida
-Now have the option to choose in between high caliber rounds and full aim assist
-Weapon swap speed decreased
-Magazine decreased (21 to 19 or 20)
-Reload slightly decreased
Jade rabbit
-Slight reload decrease (it pains me to even say that)
Hawkmoon (HAWKMOON!!!!)
-Range increased (maybe 10 or 20) but global range changes to hand cannons doesn't count with hawkmoon
-Stability increased
-Luck in the chamber bullets do a little more damage. (105 to 112)
Last word
-Precision scalar decreased (107 to 101)
Ace of spades
-Mag reduced to 9
-reload buff
-Slight aim assist buff
-Reinforced barrel replaced by rifled barrel
First Curse
-Rate of fire increased
-reload increase
No time to explain
-Muzzle flash decreased
-Mag boost (24 to 27)
Red death
-Replaced snapshot with reinforced barrel.
Zhalo supercell
-Lightning fx when aiming down sights is lowered (like bad juju was)
-Chain lighting happens more often
-Replaced hammer forged with send it.
-Replaced braced frame with extended mag.
-Fabian strategy
-Mag boost (40 to 52)
-Frontlines does not decreased damage when it fires faster
-Stabilty boost
-Reload boost
Suros regime
-Slight reserve ammo boost
-Accuracy slightly increased
-Healing from the Suros legacy perk is more frequent.
Dragons breath
-Blast radius increased.
-AOE fire from after blast is not affected
Prison of Elders exotics (lord of wolves, dregs promise, Queenbreakers bow) brought up to year two.
-Dregs promise shock rounds will have no dps falloff
General
-Year one vendor weapons and armor are able to be attained from legacy strikes and legacy crucible
-Legacy engrams from Xur cost less
-Taken captains have a 15 second cool down until they throw another blinding bubble
Sooner or later, you'll see this Bungie. Sooner...or later...you [i][b][u]WILL...[/u][/b][/i]
English
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Suggestions. Lord of Wolves has a ring of fire or is noticably more on fire to signify it's perk is active. Brimstone explosion is bigger and it affected by Touch of Flame
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I'll consider them
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Dang you took quite a while on this. Got respect for you for trying to improve bungies ideas. Love most of your ideas just one idea to make no land beyond a bit better. Possibly increase impact a little on no land beyond to be able to Rez snipe
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Alright
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what do you think of this have a brand new idea exotic armor sets. These would be full sets of exotic armor which would have underwhelming perks individually but if you have all the pieces for the set you would be allowed to wear all of that set at one time which would be extremely powerful. in order to acquire these you would have to complete a questline where each piece would have it's own questline(note: these would have to be extremely difficult) here would be an example for striker titans- Armor of the Brawler Helmet HeadBanger-83 -"I once knew a titan who liked head butting cabal, said he felt like he was communicating on a spiritual level, I always just thought the 21st century rock music had got to his head"- cayde individual exotic perk- Blunt Force Trauma Inc.: melee recharge, speed and damage all increase Set exotic perk- Double Bass Pedal: meleeing in a group of enemies will cause you to chain a second more damaging melee to another enemy Gauntlets- KnuckleDusterSaints- "I can't decide who gets to the afterlife only how fast they get there"- Reverend individual exotic perk- Blunt Force Confession- killing enemies with melee decreases super cooldown and has a small chance to regenrate Set exotic perk- Holy Defense- melee kills increase armor in a stackable effect. Armor increases as health gets lower all attacks cause less flinching Chestpiece- Deathwish Hauberk- "Hey remember if you die your ghost can just revive you"- One titan to another individual exotic perk- One for the team- When in close proximity to your team and any explosion, the explosion deals more damage to you and less damage to your teamates Set exotic perk- Nothing Else Matters- you take more damage while using Fist of Havoc but it's recharge rate and radius are increased. In addition Fist of Havoc and Shoulder Charge do greatly increased damage to ultras and majors Greaves- PanzerLegs- "Use the tank, Feel the tank, Be the tank" - 67th Tank Brigade motto individual exotic perk- Steamtrain- increased armor and stamina while sprinting Set Exotic perk- Blitzkrieg- increased sprinting speed, catapault node is unlocked, and the range and speed of death from above is imcreased
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I was only thinking about the current patch but nice armor choices!
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I think what would make no land beyond more desirable could be a extra exotic perk which would disable the red light from the sniper when aimed down , this would be a really sought after and useful perk for what is commonly called the worst exotic
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I can see you put a lot of effort into this but seriously a option on mida for full aim assist that's dumb. Pocket infity should not have a increased mag size because it returns most shots you miss and is full auto. Void walkers are fine nothing manacles just need to be unnerfed
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1. Midas name "multi tool" would define it 2. How about 4 rounds for pocket infinity? 3. Voidwalker a needed a buff since house of wolves
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I think void walkers are good already the nothing manacles just need to be unnrfed
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Titan bubble should have knock back upon deployment. Only makes sense as it deploys outward. No on slowdown for enemies inside. I can see this for PvE though. Really should be two different tunes one for PvE and other PvP.
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Nice idea. Why didn't I think of it before?
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It's been mentioned since new supers launch. They are clearly better designed.
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Not clearly, but rather obviously. I'll add your idea in.
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Add this as well. I would like to see bullet drop in Destiny 2, weapon proficiency by use, numbers for weapon stats, and attachment mods. All shaders, ships, emblems ported. Ability to change armor appearance for all Destiny acquired gear with out affecting stats.
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How long did it take you to type all this
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Too long my friend. Maybe a week for the subclasses and then I just...added on.