[b][u]Inferno Nightfall[/u][/b]
Yes, that's right, a new nightfall. As implies, this nightfall is [b]INFERNO[/b], and is much harder. Unlike 280 light Nightfall, Inferno Nightfall will send a purple flame above your head once completed - showing your mighty wrath as you come out the darkness undiminished.
Back, like in Year 1, let the tower guardians crowd round you and bow as you bathe in your glory as a purple flame burns above your head.
Inferno Nightfall features a new design. Light level will be at 320, and will [b]NOT[/b] be a task able to be soloed easily. Inferno features two new perks on the Nightfall: Inferno Nightfall and Blinded. Blinded will forbid any use of both radar and teammate indicators (gamer tag above their head). This requires more coordination as you have to provide your exact location to stay grouped: no communication, no victory.
Inferno Nightfall perk (as in Year 1) launches all guardians back to orbit should everybody die. Timer respawn after death will be reduced to 15sec to compensate for the Inferno Nightfall perk (15sec is to prevent Alpha Lupi glitches to infinitely respawn guardians to avoid Inferno Nightfall launching).
Bosses will be coated with an Inferno colour to their skin, implying their difficulty is higher. Their attacks will have a 15% damage increase and a 5% HP increase. Bosses will move more vigorously to prevent camping and constant movement.
Minimal light level required for Inferno Nightfall will be achieved once hit 310 light, where a quest will be launched in order to be completed. The guardian must complete these set of tasks before being able to unlock Inferno Nightfall:
- 5 Nightfall completions
- Nightfall completion where nobody dies
- Nightfall completed under 10min
Inferno Nightfall will be unlocked the following week on Tuesday, where the playlist shall appear as another option alongside Nightfall. Inferno Nightfall should reward players with loot guaranteed above 310. Inferno shader, emblem and ship can be unlocked as a random loot from Inferno Nightfall.
Inferno shader shall have dark red and black with a shining black coating, and a bloody look. The emblem shall feature a red and black background with the Nightfall logo (simplistic but worth the grind). Finally, the ship will be red and black (as the theme suggests) with pointed edges with bones as a finishing touch. The touch of malice core will be in the centre to vary the ship from the one from KF. This will follow TTK theme, but shall certainly be worth the grind every week.
If you enjoyed, be sure to bump and quote this idea. If you have a suggestion or idea, please comment and I'll be sure to consider editing :D
English
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I want to cry in joyous glory
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The flame was blue
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Under 10min? What is wrong with you? Who completes a Nightfall in under 10 minutes? It takes you about that much time just to reach the damn boss.
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10min with a full fireteam who knows what they are doing, that's not hard at all. Especially being 310+ with weapons like Black Spindle or Exotic Swords or even the Sleeper Stimulant. Either way, it isn't hard.