Ok so this is going to take a minute. It's long winded and it covers several things. I know bungie will probably never see this or even care, but they should know that these ideas cover their end as well as far as keeping people playing.
1. Year one raids need to be relevant. I know we have heard this before and we have all been though this. But we can't keep adding a raid and then taking the old one out. Keep the raids as they are just add one more mode at the new hard raid level. This new mode does not drop raid gear. It will drop a material, and current exotics at top level(300-320). Keep it as rare as armor and weapons drops in the Kings fall raid. This material upgrades only the raid armor and weapons to the point of infusion with a few added buffs. This material also adds the added buff that the gear for the prison of elders had, but they are only active within the raid. Faster super charge, more agality, armor buff ect ect. Now every time a new raid comes out theses buffs are brought down 75%. So you have to go back and collect a new set of materials to bring them up from 25% to 100%. Plus you still have to infuse to bring them to the max. This adds replayability to the entire game. Making this game huge. That's 9 runs a week if you only do this new top tier mode with raids alone. Then you still have all the other crap in this game to do. Boom we get to keep all raids and raid gear forever, and we get a shit load more content.
2. Elemental cores. It's an idea that a player already came up with but it's awesome. But the original idea is limited here is my add. Two different type of cores. A burn core and a utility core. The burn cores are the usual void, solar, and arc. If used on a weapon that has a burn the core replaces the burn and the core is lost (one time use). Utility cores are different. They add perks such as hidden hand, shot package, poison, burns like a flaming throwing knife, healing like the red death, and the list goes on and on. You could also make an exotic that has two slots, so there's that. But this again adds to the grind. Another thing is does is add customization to the game on a level that's small but scaled to a size that we have never seen before. Exotics cannot add utility cores unless made to do so, because let's be honest a red death that burns the enemy wouldn't be fair.
3. Clans you need to make them relevant to the game. Right now I don't see the point. But if you put in a clan lobby for raids and trials you won't always have to lfg. Plus it gives people a real reason to join a clan without all the work of being part of a clan. You should also think of a month long clan war. This would be point based off of collective exp, pvp score, raid completions blah blah blah. The only problem with that is bigger clans would always win. BUNGIE has great devs I'm sure they can find a way to make it fair. Rewards would be special gear exclusive to clan wars.
4. Factions!!!!!! A rank system to actually work for. What is there to work for after the exotic? Nothing. My way is a little better. At rank 25 keep it as is you get the quest for the class item blah blah blah. At rank 50 you get a weekly package. 500 glimmer, one drop, and this is just for being level 50 no work required after 50. At 75 a weekly drop with 1500 glimmer, and one drop. At 100 it jumps to two packages a week. One on Tuesday one on Thursday. 1500 glimmer and one drop each. At 125 you get 2000 glimmer and one drop in each package. At 150 you get 2000 glimmer, one drop, and 10 legendary marks with each package. At 175 it jumps to 2500 glimmer, one drop, and 15 legendary marks. And at 200 (max) you get three packages a week. Each package has 3000 glimmer, 20 legendary marks, and one drop. Packages will be at the post master on Tuesday, Thursday, and Saturday. This would give me a reason to grind. It's not to much it's not to little and after I work my -blam!-ing ass off I get an awesome return on my investment of time. This again not just adds to the game but gives people a reason to play.
That's my feed back for destiny. Bungie do this and I think people will eat that shit up. These ideas keep people playing and it adds so much to the game that's already in place it's crazy. What do my fellow players think.
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I agree with the faction problem is just pointless there's no motivation incentive after the exotic mark I have a Titan close to level 50 and all I have to show for is that mark not even a decent weapon with a decent roll is just so disappointing and the same is happening with the gunsmith there no point of collecting data for what a 290 pistol or fusion rifle give a break, the weapons orders are the same crap I just order them to dismantle them for the marks that later on idk on what to spend it on because is all the same crap everywhere.
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Thank you. I like the idea of working towards something. And even though 200 is a lot 3 drops a week without doing a thing seems fair at that point.
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I suggested some they give you quest to get something good every 20 levels or something.