I will not rant here. I'm just going to say what I want the next patch to be and I hope this is good.
Subclasses
Titans
Sunbreakers. We know they got hit hard (depending on you're perspective) so here's what I want.
-Fix the blast radius bug and boost blast radius so it's in between post nerf and pre nerf.
-Tracking should be what it was but at a cost of agility and recovery. No boosts.
-Sunspots should do a bit more damage.
-Pressing your melee button will do a melee attack for hammer or sol. But suncharge will make it an uber attack like it already is.
-Reduce healing cool down from 3 seconds to 1.5 seconds
-Explosive pyre applies to grenade and melee
Strikers
-Fist of havoc blast radius increased
-Flashbang will take away a few seconds of super when hit.
-changed death from above to using fist of havoc three times in a row for less damage
Defenders. It's so easy to destroy their bubbles in mayhem or just kill them in general. Let's change that.
-Bubble strength increased so for example it takes three golden gun shots to destroy it.
-Blessing and weapons get a 5% buff.
- Enemies should be slowed when inside bubble.
-Force barrier activates on contact (if you guys want it to. I just put that there)
Hunters
Gunslinger. Now it seems balanced but it's really easy to use. Let's make a few tweaks.
-Deadeye can now hit critical
-Throwing knives that burn don't cancel burn of you hit a critical.
-Golden guns damage fall off is increased by 5%
-Longer time to activate golden gun
-Projectiles have a bit of travel time.
-Scavenger works with heavy and is more effective.
Bladedancer. Now this subclass is now just pitiful. It's hard to use, easy to kill, and used to be so much more. Let's fix that.
-super time increased (19 swings to 26)
-Flux grenade does more damage.
-Arcbolt grenade does more damage.
-Invisibility time is increased with and without shadowjack
-Fastest subclass with fleet footed and capable of keeping up with Titan skaters
-Hungering blade now applies to grenades but has a cool down of 1.5 seconds.
-Encore now grants a bigger boost.
-Super damage done against AI is increased by 7%.
Nightstalkers. So far they are a good pve subclass but let's make their pvp game better.
-Shadowshot's tether activation is decreased (1.5 to 1)
-Smoke bombs last a little longer
-Blood bound transfers more damage to all tether targets.
-Courage of the pack armor is increased by 8% from what it is now.
Warlocks
Voidwalker. Now this class has been a little lack luster since taken King at least to me. Let's help it.
-Nova bomb damage to all enemies is increased by 7%
-Bloom explosions now do more bonus damage
-Life steal boosts recovery (but not on the Ram. Btw Ram will only boost armor on voidwalker)
-surge boosts agility even more
-Glide is faster and more reliable (applies to all three subclasses)
-Nova bomb receives a crosshair when used
Sunsinger. The last chance, the big fish, the run away spectrum. The self Rez King. Let's give it a few boosts and tweaks.
-Solar wind is more effective
-Grenades burn the target for 3 seconds regardless.
-All burn damage is decreased by 2%
-Radiance decreases melee cool down at the same rate as grenades.
-Song of flame is 9% more effective to allies
-Radiant will adds 3 more seconds to what it already gives
-Flame shield's duration is reduced by 3 seconds (14 to 11 seconds)
Stormcallers. Now it's been accused of being the most overpowered subclass now that sunbreaker was nerfed. Let's tweak it not nerf it!
-Storm grenade more accurate.
-Melee range is a bit nerfed by 3.5%
-Ionic blink will be more forwards then upwards and limit jump height during super time.
-Landfall will kill a guardian if accurate but will not blind if the impossible machines are equipped.
-Rising stone is more effective (was one second now is 13 seconds)
Weapons
Autos
-get the true buffs they deserved
-Slight stability boosts on all autos
-hip fire Reticle changed to a circular shape
Pulse rifles
-Small increase in damage by roughly 2 or 3%
-Slightly increased dps falloff
- hip fire Reticle changed to a triangular shape
Scouts
-Base dps across all scouts is reduced by 2%
-Damage falloff is based on scouts range. For example mida would be a close quarters weapon.
- hip fire Reticle unchanged
Hand cannons
-slight boosts to range (not the last word)
-Better reserve ammo
-Hip fire reticle changed to a circular pattern.
Snipers
-When taking damage, snipers will flinch more.
-Small reduction in base damage. By about 3 or 2%
Fusions
-Bullet (or laser) travel speed increased.
-Slightly more stability when hip firing.
-Can hit criticals
-Base dps is increased across the board by 3%
-Reticle size decreased for more reliable shooting
Shotguns.....well....they seem fine now, and any range buffs will put them above fusions so let's focus on other things.
-Stability increased by 10 on all shotguns
-reload increased by 15 on all shotguns.
-Maximum shots in one shotgun can only be 5.
Sidearms
-Increase in base damage
-Hipe fire reticle changed to a square
Exotics. Now I know what you're thinking, "[i]Omg BUNGO nerf this exotic it's too powerful![/i]" But it's not. It just needs rebalancing. Let's make that happen.
No land beyond
-Iron sights more reliable
-Flared mag well increases the time in between the shots.
-The master can stack up to 3 times.
Plan C
-Boost to range.
-Increased stability when hip firing
Mida
-Now have the option to choose in between high caliber rounds and full aim assist
-Weapon swap speed decreased
Black spindle
-Ammo reserves increased
Hawkmoon
-Range increased (maybe 10 or 20)
-Stability increased slightly
-Luck in the chamber bullets do a little more damage.
Sleeper simulant
-Rounds will have no dps falloff when final perk is unlocked
-Shots that bounce off of walls will have a slight targeting AI.
-Replaced hip fire with Zen Moment
Last word
-Slight reload buff
-Accuracy from firing from the hip is more reliable.
Zhalo supercell
-Lightning fx when aiming down sights is lowered (like bad juju was)
-Chain lighting happens more often
-Replaced hammer forged with send it.
-Replaced braced frame with extended mag.
That's what I have. Hope you like. If not, eh, it's down to personal preference.
[spoiler]This is also maybe the 12th post I've made for Bungie. For once please just look at it! It's the last one I will make for a bit.[/spoiler]
English
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Bump. Good shit here.
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Thanks.
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I agree with a lot you've said here. Pretty good stuff that bungie should look into. I main warlock and coming from a warlock I think landfall should have a smaller radius and the last word range should be nerfed a bit. But other than that everything you've said is brilliant. I hope bungie looks at this.
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Thank you very much. I've gotten a lot of good support for this!
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Thank you for not being someone who complains but looks to improve the game. I really wish bungie would look into this.
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I've had my share of complaints in the past but now I look forward to having Bungie see some more ideas. This is currently my 11th post to them. Maybe even 12th.
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Thanks for helping the community and the game itself.
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No prob :)
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Well done sir. This took you a lot of time and that is very admirable. This game is great but could be outstanding. Please keep sharing your ideas
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Thanks!